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  1. #1771
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Recon1o6 View Post
    -reintroduce random crits to encourage healing
    Every Tank Main: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
    Look, if you want more damage from autos throughout the fight and mechanics where tanks are taking autos, fine.
    However, the random crits never promoted more healing, they created frustrating wipes because the tank would just get RNG screwed and hit the ground because the crits coming in at bad times or healers being greedy (still die to auto-attacks to this day from healers not healing me as MT)
    Most of the solutions and issues make sense to me, outside of arguing tanks should have fewer raid mits... ummm yeah, no that's part of our job. Tanks don't really have a intensive mitigation rotation... its basically less brain cells melee dps while making sure you hit X button at X time IF you are the MT most of the time. OTs do bugger all until its their turn, so removing raid mits from tanks is just... so inconsiderate.
    (0)

  2. #1772
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Every Tank Main: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
    Look, if you want more damage from autos throughout the fight and mechanics where tanks are taking autos, fine.
    However, the random crits never promoted more healing, they created frustrating wipes because the tank would just get RNG screwed and hit the ground because the crits coming in at bad times or healers being greedy (still die to auto-attacks to this day from healers not healing me as MT)
    Most of the solutions and issues make sense to me, outside of arguing tanks should have fewer raid mits... ummm yeah, no that's part of our job. Tanks don't really have a intensive mitigation rotation... its basically less brain cells melee dps while making sure you hit X button at X time IF you are the MT most of the time. OTs do bugger all until its their turn, so removing raid mits from tanks is just... so inconsiderate.
    2 points on this
    A) maybe they should fix the OT problem by actually engaging the OT in the fight, rather than having them play a sorta bad melee with too much health
    B) raidwide mitigation on a tank should be actual mitigation, not WAR’s “my SIO is literally stronger than any single healer heal in the game”. Tanks having raidwide mitigation is fine, tanks having raidwide mitigation that’s not really mitigation but is instead a disguised overpowered AOE heal is a problem. This is why I have absolutely no problem with HOL or DM
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #1773
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Couldn't really find a better thread so asking here.

    There's already posts in the JP forums asking to either make E. Dyskrasia and E. Dosis' dots overwrite eachother or make E. Dyskrasia dps neutral or a loss compared to Dosis with a decent number of upvotes, so I'm wondering how this side of the community sees it.

    I'd personally be okay-ish with it being neutral since it'd function as a mobility tool on a 30s cd that way, but not anything beyond that. I'm especially against them overwriting.
    (0)

  4. #1774
    Player
    ZubaanJCP's Avatar
    Join Date
    Oct 2017
    Location
    Ohio
    Posts
    4
    Character
    Sakura Nishihori
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    As a tank main who seconds healer... I'm grateful to healers for what they do.

    Yeah there's problems with the safeness of FFXIV's designs. However, I'm a long time player of both major MMOs and I'll take the scriptedness of 14 over the chaos of WoW.

    Does it make healing more boring and the threshold harder to get good... Yeah. I think most of the time it's just how the design is coupled with tanks getting better. If you take away the scripted nature of FFXIV, then you run the risk of getting RNG-screwed with busters and autos. I don't think the fix is crits on autos, but harder hitting autos and party-wide autos, and higher incoming damage from vulns. But I also think that means that the 30-sec mits that tanks have need to be a bit stronger... Not much, just a bit.

    Just one thought. But I get it. I support harder content for healers to grow.
    (0)

  5. #1775
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Azurarok View Post
    Couldn't really find a better thread so asking here.

    There's already posts in the JP forums asking to either make E. Dyskrasia and E. Dosis' dots overwrite eachother or make E. Dyskrasia dps neutral or a loss compared to Dosis with a decent number of upvotes, so I'm wondering how this side of the community sees it.

    I'd personally be okay-ish with it being neutral since it'd function as a mobility tool on a 30s cd that way, but not anything beyond that. I'm especially against them overwriting.
    I mean, E. Dyskrasia is literally Miasma II, which is what quite a few vocal people wanted to see added back to SCH for something to break up the Broils and Biolysis casts.
    Personally, I'll have to see how it handles but I think it's better then only getting the new DPS toys every 2-minutes, like Glare IV, Oracle, and Baneful Impaction.
    The devs really need to improve healer's GCD gameplay in someway, whether that's bring focus back onto GCD healing and making that more then just cure-spamming or keeping healing primarily oGCD (like they've been doing) and making their GCD DPS interesting.
    °˖✧◝(⁰▿⁰)◜✧˖°
    (5)
    Last edited by Mimilu; 06-20-2024 at 11:23 AM.

  6. #1776
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Couldn't really find a better thread so asking here.

    There's already posts in the JP forums asking to either make E. Dyskrasia and E. Dosis' dots overwrite eachother or make E. Dyskrasia dps neutral or a loss compared to Dosis with a decent number of upvotes, so I'm wondering how this side of the community sees it.

    I'd personally be okay-ish with it being neutral since it'd function as a mobility tool on a 30s cd that way, but not anything beyond that. I'm especially against them overwriting.
    They have 3 other healers if they don't like what SGE is doing. I find the way the JP forums wants healers to be is antithetical to how the game is designed anyway and SGE still isn't going far enough.
    (4)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  7. #1777
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    100
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Healers have been neglected for 3 expansions now
    I'd just like to point out that healers have at least gotten a hefty visual upgrade to their main damage nuke every expansion to this point.

    They didn't even do that this time.

    I happened to really like "Glare", but glare III was an eyesore that obliterated its own missile effects in its own bloom.

    I wrote it off and said "i'll wait for 7.0, it's not like I will like every visual, right?"
    Now 7.0 is dropping and after watching the same nuke go off every gcd for 3 years I get to watch it go off for another 3.

    I know this seems petty, but it's the visual equivalent of eating archon loaf as your only meal for 6 years. (but even if you consider Endwalker's visuals to be "chocolate ice cream", eating nothing but that for 3 years will make you crave brussels sprouts)
    (4)
    Last edited by plasmacutter; 06-20-2024 at 05:08 PM.

  8. #1778
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheDustyOne View Post
    They have 3 other healers if they don't like what SGE is doing. I find the way the JP forums wants healers to be is antithetical to how the game is designed anyway and SGE still isn't going far enough.
    It would probably help if both sides would work together and not argue for opposing directions. What we have in common is dissatisfaction about how it is currently.
    (0)

  9. #1779
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by plasmacutter View Post
    I'd just like to point out that healers have at least gotten a hefty visual upgrade to their main damage nuke every expansion to this point.

    They didn't even do that this time.

    I happened to really like "Glare", but glare III was an eyesore that obliterated its own missile effects in its own bloom.

    I wrote it off and said "i'll wait for 7.0, it's not like I will like every visual, right?"
    Now 7.0 is dropping and after watching the same nuke go off every gcd for 3 years I get to watch it go off for another 3.

    I know this seems petty, but it's the visual equivalent of eating archon loaf as your only meal for 6 years. (but even if you consider Endwalker's visuals to be "chocolate ice cream", eating nothing but that for 3 years will make you crave brussels sprouts)
    Can you be grateful please, you get to see glare IV 3 times every 120 seconds for a fresh animation to go with your hundreds of glare III spam, it's fine

    /s
    (1)

  10. #1780
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    The amount of gaslighting truly is alarming.
    (0)

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