He's been saying this stuff in a lot of interviews, but the one with Famitsu was especially detailed at the extent to which he's aware and addressing everything people have been bringing up here. Almost everything I've seen on the forums for the last several years got brought up suddenly across these interviews.

He seems to want to create room for skill expression, but doesn't want to make the jobs different at the same time as going back to their ARR/Heavensward content design philosophy of unique mechanics that might hit or miss or be controversial, because he thinks people need to get used to the content differences first. He also said that's why Viper and Pictomancer are designed on the same level as the other jobs are now rather than being some sort of example of what they would do in 8.0.

Obviously they aren't going to massively overhaul all the jobs outside of an expansion because that never happens, so if they make changes in a patch we are probably looking at minor adjustments to how skills function or extra role actions.

With job homogenization, he said it's difficult for the same reasons I've been saying, that if one person has a gap closer and another doesn't, then people complain, but once they give it it's homogenization. I think there was only one interview where I saw the 2 minute meta even mentioned, but it seems that is included in what he wants to fix because of how it's all constraining jobs to feel more similar, but we'll have to see whenever that happens.