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  1. #11
    Player
    LeiyaAwandah's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    7
    Character
    Leiya Awandah
    World
    Tonberry
    Main Class
    Scholar Lv 90
    When I read that they do "kneejerk over corrections to feedback", part of me wonders whether the developers understand and factor "negativity bias" into their interpretations at all.
    Happy people don't leave much feedback, neutral people don't leave much feedback, angry people leave lots of feedback.
    And as a species we have a tendency to overly focus on bad and negative things.



    Because of said bias, a 95:5 negative to positive feedback ratio more accurately represents a 50/50 split in the playerbase, and not a playerbase that is overwhelmingly negative.
    A 95:5 split will also feel more like 99:1 if you don't keep a clear head.
    (7)

  2. #12
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LeiyaAwandah View Post
    When I read that they do "kneejerk over corrections to feedback", part of me wonders whether the developers understand and factor "negativity bias" into their interpretations at all.
    Happy people don't leave much feedback, neutral people don't leave much feedback, angry people leave lots of feedback.
    And as a species we have a tendency to overly focus on bad and negative things.



    Because of said bias, a 95:5 negative to positive feedback ratio more accurately represents a 50/50 split in the playerbase, and not a playerbase that is overwhelmingly negative.
    A 95:5 split will also feel more like 99:1 if you don't keep a clear head.
    On the other hand you can’t just assume that because someone didn’t leave feedback they are happy

    For example NN on jenova for like 5 years has been basically nothing but “does healing ever get more fun” and “why is healing so boring”

    How much of that feedback do you think makes it to the official channels
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #13
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    This either means “the marketing department wants me to PR talk because people are meh about job changes but I don’t really care. Plus everyone’s gonna forget I said this by 7.2” or “oh fuck nobody’s excited about jobs in DT, we cannot wait for 8.0 we need to fast track that”. Or it’s a mistranslation. Either way, I’ll believe it when I see it.
    (7)

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,976
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    He's been saying this stuff in a lot of interviews, but the one with Famitsu was especially detailed at the extent to which he's aware and addressing everything people have been bringing up here. Almost everything I've seen on the forums for the last several years got brought up suddenly across these interviews.

    He seems to want to create room for skill expression, but doesn't want to make the jobs different at the same time as going back to their ARR/Heavensward content design philosophy of unique mechanics that might hit or miss or be controversial, because he thinks people need to get used to the content differences first. He also said that's why Viper and Pictomancer are designed on the same level as the other jobs are now rather than being some sort of example of what they would do in 8.0.

    Obviously they aren't going to massively overhaul all the jobs outside of an expansion because that never happens, so if they make changes in a patch we are probably looking at minor adjustments to how skills function or extra role actions.

    With job homogenization, he said it's difficult for the same reasons I've been saying, that if one person has a gap closer and another doesn't, then people complain, but once they give it it's homogenization. I think there was only one interview where I saw the 2 minute meta even mentioned, but it seems that is included in what he wants to fix because of how it's all constraining jobs to feel more similar, but we'll have to see whenever that happens.
    (1)

  5. #15
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    weird thing to say when they took away one of dragoons JUMPS and replaced it with generic gap closer dash.
    (4)

  6. #16
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    With job homogenization, he said it's difficult for the same reasons I've been saying, that if one person has a gap closer and another doesn't, then people complain, but once they give it it's homogenization.
    Devil’s in the details. You can give each tank a gap closer and it’s not homogenous as long as they work differently. If, for example, drk had a no damage gap closer, PLD had a damaging gap closer, Warrior had a shukuchi-like ability that dealt a little bit of damage, and gunbreaker had an accelerated GCD (like mudra/RDM melee) that lets them dash in any direction then the goal of “give all tanks gap closers” has been achieved but without them feeling homogenous.
    (2)

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,976
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by seolhyun View Post
    weird thing to say when they took away one of dragoons JUMPS and replaced it with generic gap closer dash.
    I do believe Spineshatter shouldn't have had damage on it ever so that it could be used strategically instead of for damage, but having a dash instead of a jump on dragoon is odd.
    (1)

  8. #18
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    it's copium to think we'd even get those supposed changes in 8.0. don't ever take corpos at their word.
    (7)

  9. #19
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Just hoping they pick a job in 7.2 to take a risk on and try something completely new and outside the FF14 box and see what happens with player feedback
    (1)

  10. #20
    Player
    LeiyaAwandah's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    7
    Character
    Leiya Awandah
    World
    Tonberry
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    On the other hand you can’t just assume that because someone didn’t leave feedback they are happy
    My point was more one of proportion.


    If 5% of happy customers send feedback and 70% of upset customers send feedback, this creates a disparate sample size that heavily overemphasizes the negative.
    I pulled those numbers out of my rear, but it should still be illustrative of my overarching point.


    Quote Originally Posted by Supersnow845 View Post
    For example NN on jenova for like 5 years has been basically nothing but “does healing ever get more fun” and “why is healing so boring”

    How much of that feedback do you think makes it to the official channels

    I've seen similar sentiments in Tonberry's NN, and contributed to much of it myself.


    I would wager that feedback from there (if frequent enough) does make it back to Square in some form.
    There are GMs that monitor public chats to measure public sentiment, and aggregate players' thoughts.
    NN is but one place they would monitor.
    (2)

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