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  1. #61
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    109
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    My main complaints about MCH is that what they did with Rook Autoturret.

    Queen should not replace the autoturret. We should be able to have both. And we should be able to place the turret as before. Autoturret should just be a CD with no battery need and only queen should need battery.
    (3)

  2. #62
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I like Flamethrower. It is relevant in AoE. It ticks every second instead of every 3 seconds so it out-damages your normal AoE combo. If this is not the case in the media tour it will certainly be adjusted in the final build or the first two weeks of the expansion.

    You should be using Flamethrower in AoE (dungeon pulls) as close to off-cooldown as possible without drifting your other skills like Bio-Blaster and the like. It's a super unique skill which we don't have many of left in the game and it's cute to be able to take your hands off the keyboard for 10 seconds in dungeon pulls in the midst of an otherwise super busy job.
    (1)

  3. #63
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by velswen View Post
    I like Flamethrower. It is relevant in AoE. It ticks every second instead of every 3 seconds so it out-damages your normal AoE combo. If this is not the case in the media tour it will certainly be adjusted in the final build or the first two weeks of the expansion.

    You should be using Flamethrower in AoE (dungeon pulls) as close to off-cooldown as possible without drifting your other skills like Bio-Blaster and the like. It's a super unique skill which we don't have many of left in the game and it's cute to be able to take your hands off the keyboard for 10 seconds in dungeon pulls in the midst of an otherwise super busy job.
    Liking it is one thing, but mathematically you have to go down a long check list before you consider using it because of how weak it is. That's what most of us are complaining about with that particular skill. Making it do more than tickle an enemy to death is what machinists want and why stuff like "make it give heat gauge" and such get passed around.

    But right now flamethrower is only one piece of the machinist problem, because there is much more to it than just that currently.
    (4)
    Last edited by Ruminous; 06-12-2024 at 11:31 AM. Reason: Fixed grammar, because I suck

  4. #64
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ruminous View Post
    Liking it is one thing, but mathematically you have to go down a long check list before you consider using it because of how weak it is. That's what most of us are complaining about with that particular skill. Making it do more than tickle an enemy to death is what machinist's want and why stuff like "make it give heat gauge" and such get passed around.

    But right now flamethrower is only one piece of the machinist problem, because there is much more to it than just that currently.
    It's true. I just use scattergun with Reassembly. Not only is it roughly the same DPS but I build heat gauge too for auto crossbow.
    (1)

  5. #65
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Memyx View Post
    In all fairness, gauss and ricochet have always been technology based. Next time you're in game, gpose them and take a look at what's actually happening when you cast them. As it currently stands, the only skills we have that can really be counted as us just firing our gun are Heated Split Shot & Heat Blast, if you count shooting a massive ball of fire as gunplay, lol. Point is, the job's about technology first, and will likely continue to evolve around its technology. I do also hope for a more gun focused job down the line, though. I just don't think MCH was ever meant to be that.
    they are tech but the character animation uses the gun atm and in dawntrail the char just spams the same tossing animation for both. it is very noticeable with how much they are used.
    (0)

  6. #66
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I still miss the bishop autoturret/overload for the huge chunk of AoE burst when desired.

    I'm confused as to why we still don't have an AoE battery spender after all this time.
    (6)

  7. #67
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,126
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by velswen View Post
    I like Flamethrower. It is relevant in AoE. It ticks every second instead of every 3 seconds so it out-damages your normal AoE combo. If this is not the case in the media tour it will certainly be adjusted in the final build or the first two weeks of the expansion.

    You should be using Flamethrower in AoE (dungeon pulls) as close to off-cooldown as possible without drifting your other skills like Bio-Blaster and the like. It's a super unique skill which we don't have many of left in the game and it's cute to be able to take your hands off the keyboard for 10 seconds in dungeon pulls in the midst of an otherwise super busy job.
    Flamethrower is stronger than the base combo, but you need to consider that your normal combo builds up heat and heat has a value on its own when it can be spent on hypercharge > autocrossbow, which blows flamethrower out of the water. As I've said already, we had calculations and spreadsheets for ShB showing that FT was barely a gain, and with Endwalker and the addition of scattergun (10 heat instead of 5 and more potency), it's just probably inferior.

    I want to believe they'll fix it for release and at least make it useful, but as a matter of fact it was never fixed or adjusted for EW in spite of people already sending warnings about it back then, thus why I'm not hopeful.
    (1)

  8. #68
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,126
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I wasn't expecting anything at this point but still, no AoE spenders on battery, a worthless charge on bioblaster, and more importantly, Flamethrower is still even more useless, and because scattergun's and auto crossbow's potencies have been increased it's probably gonna help even less...

    WHY IS THIS STILL A THING? What's your problem with flamethrower??
    (2)

  9. #69
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I kinda like Flamethrower, to be honest. It has no falloff and it ticks per second. I use this after applying Bio Blaster and everytjing melts.
    (0)

  10. #70
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by rawker View Post
    I kinda like Flamethrower, to be honest. It has no falloff and it ticks per second. I use this after applying Bio Blaster and everytjing melts.
    The problem is it's a CD that's actively a DPS loss in most situations which isn't really a thing on any of the other jobs.

    It is an extremely slight potency gain over spamming Scattershot if the enemies you're fighting are going to die before you can build enough heat to hypercharge and spam Auto-Crossbow, but that's it...though that's still technically a net DPS loss because you'll have less heat to burn on the next pack of enemies.
    (1)
    Last edited by KageTokage; 06-27-2024 at 07:58 PM.

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