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  1. #41
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Now you're just using bad faith arguments. You're building stickers, you have to keep the loopium going, and adjust with hagakure, and of course hagakure is tied to midare since it's tied to your stickers... It directly feeds on the same resource, which immediately introduces choices. That's miles above than just pressing a button to reap the reward.

    I don't think your ideas of boring tank combo followups applied to MCH tools is exactly my idea of an engaging mch rotation tbh...
    That's an exagerated explanation of Hagakure use case. You'll use it for the same purpose: To clean up your stickers.
    Yes, it has implications for your loop, but so does the BS and FMF. But the effect is to ultimately to clean up your sticker.
    That would be like arguing that Excavator and FMF are so big brain because they change your heat gauge economy and that indirectly it's linked to Hypercharge. That's mental gymnastic.

    Then let's compare what is comparable. FMF is not Hagakure, it's Ogi Namikiri.
    I don't think I've ever seen any complaints about Ikishoten and Ogi Namikiri?
    (0)

  2. #42
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CKNovel View Post
    I don't think I've ever seen any complaints about Ikishoten and Ogi Namikiri?
    That's because there's only like three of us who think they aren't great for design.
    (3)

  3. #43
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,711
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    That's an exagerated explanation of Hagakure use case. You'll use it for the same purpose: To clean up your stickers.
    Yes, it has implications for your loop, but so does the BS and FMF. But the effect is to ultimately to clean up your sticker.
    That would be like arguing that Excavator and FMF are so big brain because they change your heat gauge economy and that indirectly it's linked to Hypercharge. That's mental gymnastic.

    Then let's compare what is comparable. FMF is not Hagakure, it's Ogi Namikiri.
    I don't think I've ever seen any complaints about Ikishoten and Ogi Namikiri?
    Ogi Namikiri is the same bland press a raid burst button, unlock a free of charge nuke as well yes.

    You're not even trying to understand. There is zero logic behind what you're saying and you're grasping at straws with your heat gauge analogy. And Chainsaw/Excavator don't change the heat gauge, and FMF is a free button that comes with stabilizer, that also doesn't change the gauges at all nor presents building up resources nor introduce choices or agency. I think I'm done with this discussion, it's not leading anywhere constructive anymore.
    (1)
    Last edited by Valence; 06-09-2024 at 05:36 AM.

  4. #44
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kreyd View Post
    Aside from 'it's expansion time so we get stronger' ? Probably just to increase the timeframe for heat window to be executed without stepping into a Drill charge.
    .
    Oh yea but why cant they just make Drill a longer CD? Its jarring to see drill get charges for such a small thing
    (0)

  5. #45
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Ogi Namikiri is the same bland press a raid burst button, unlock a free of charge nuke as well yes.

    You're not even trying to understand. There is zero logic behind what you're saying and you're grasping at straws with your heat gauge analogy. And Chainsaw/Excavator don't change the heat gauge, and FMF is a free button that comes with stabilizer, that also doesn't change the gauges at all nor presents building up resources nor introduce choices or agency. I think I'm done with this discussion, it's not leading anywhere constructive anymore.
    I'm trying to understand, but you're not explaining to me either how this makes it different from any GCD with a cooldown.
    You can't even define the "more" you wanted but then you accuse me of not trying to understand?

    The game always has been like that, cooldowns that just deal damages with nothing more. Why is it suddenly different?
    To my perspective you're simply overthinking it, FMF is clearly enough and doesn't needs to be more. Same goes with Excavator.

    You complain about Bioblaster getting a second charges when it's simply a consequence of the system, about Checkmate and Double Check to have the same potency/splash and FMF autocrit and not being able to reassemble it.
    To me you have legit complains in your list, but those I mentioned seems just to be complains to complains about something about.
    (0)

  6. #46
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    It's a problem in my eyes when it's your big lvl100 capstone nukes have to produce literally zero effort beyond pressing your raid buff button to unlock it. You know which of those I can at least appreciate a little more? Radiant Encore, since it's based on the amount of Coda stacks. Not that much better since you're just gonna get them anyway (unless you die), but at least you're building up to it a little. Well, is it so alien to imagine that capstones have to be earned? It used to be like that...
    I'm totally with you. Something that you have to build up or play correctly for will always feel more satisfying than just a huge dmg button on a cooldown. But this is what most jobs in DT seem to get. As for why? I dunno. Maybe they really are working on heavy Job reworks for 8.0 like they say, and just want to play it safe for DT. Wouldn't put my hand into fire for it, but it would make sense.
    (1)

  7. #47
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    MCH remains as crap as it was before, what they added isnt much but my complaints remain the same:

    Aoe is crap

    DNC has the best aoe kit, BRD is getting improvements on theirs, and MCH is still boring as hell. To this day autocross isnt tied to recharge so no Autocross/Rico spams. Shotgun absolutely made flamethrower obsolete now that it gives double the heat, and since its the only skill to press besides the gadget skills which play horribly on a aoe kit on a post bloat pandemic.

    ST kit is still meh

    Idk why they are so focused on a singular heat blast button spam for hypercharge. When not even most tanks have those anymore (looking at you PLD and GNB) yea its supposed to pair with OGCDs but come on. Wildfire still as unimpactful as balls, im shocked they didnt auto add heat to its execution rather than Stabilizer. Even more shocked a explosive device doesnt do AOE damage. Or rather! Remove/rework stabilizer and just add autoheat to Wildfire! Might as well its the same CD! I still cant vibe with the loose structure of the job but its been like this for 5 years so guess were doomed.

    Ect

    The job still is weirdly bloaty despite being the job with the fewest skills rivaling SMN, its one of the only DPS with a generic 1-2-3, RPR and I assume VPR being the only ones. The gunner aesthetic is dead being overly reliant on Fleche like skills. The job is so thin they separate its 1-2-3 upgrade for 10 freaking levels rather than all it once like in SB. Battery is useless in AOE situations, automaton is boring and arguably worse than rook and bishop in SB which could invuln and blow up on command rather than autonomously. Its missing something vital but the job is such a janga tower of crap ideas it would best to let it rot
    (4)

  8. #48
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    For Flamethrower.
    You are able to move with it whether at full speed or a nerfed movement (like pvp filler attack machinist movement) Flamethrower should also interact with bioblaster maybe making it add an effect that the dots have small explosions for splash damage if flamethrower is used on it and finally either it gives you a free hypercharge if you do the fullcast or flamethrower potency increases for every tick its out. I would also switch the levels you gain bioblaster and flamethrower to make it clear to new players that this is a combo action for bioblaster and should be used for aoe (its rare but i still see people sometimes use it on single target.) The only problem with this idea I see is where auto-crossbow would fit into this, it obviously can't interact with flamethrower, im thinking maybe the free hypercharge proc slightly buffs the potency of auto-crossbow or something?
    If you have any other idea let me know.
    (0)

  9. #49
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Flamethrower back in Stormblood used to generate heat (as it was an integral part of the rotation at the time). Removing that just shifted its usage down, and shotguns just make it a less viable option. Maybe it's time flamer generates heat and refreshes double check/checkmate when it pulses out, and/or burns off bioblaster's dot. Couldn't tell you what it needs, but until it has more or does more damage, it's just right on the meme ability. Which it's funny to say something like meditate has more of a use than flamer does.
    (2)

  10. #50
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,711
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ruminous View Post
    Flamethrower back in Stormblood used to generate heat (as it was an integral part of the rotation at the time). Removing that just shifted its usage down, and shotguns just make it a less viable option. Maybe it's time flamer generates heat and refreshes double check/checkmate when it pulses out, and/or burns off bioblaster's dot. Couldn't tell you what it needs, but until it has more or does more damage, it's just right on the meme ability. Which it's funny to say something like meditate has more of a use than flamer does.
    1 heat per tick per target. 9 targets? You get 99 heat at the end of the skill. Something similar. But they wouldn't do it because it would make the heat gauge not follow round numbers I guess. Or a low-ish % chance to give 5 heat per target per tick.

    Burning the bioblaster dots and making them apply their full remaining potency as suggested above is my favorite since it fixes the charges issue.

    (why not both?)
    (0)

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