I do enjoy that when you see someone saying they like the changes and look at their account, they exclusively do MSQ casual content and literally nothing else.
I do enjoy that when you see someone saying they like the changes and look at their account, they exclusively do MSQ casual content and literally nothing else.
I'm sure those people are the bread and butter of the game's bank account, so probably not compelling to focus on that as much of an argument.
A better one would be to focus on players across all types of activities, including just casual/msq, who would like more interesting healer gameplay.
I don’t see how people enjoy the healers in the MSQ either like ignoring being scared of the harder solo duties healers in the MSQ are just ungodly boring
Everyone hates those solo duties where you play a truncated kit of another class by playing as that character (Alphinaud, alisaie, graha, thancred, hein, Y’shtola etc) well those kits are on average more interesting than a healers kit
Longer solo duties playing as the WOL even on very easy are pathetic
-vs Zenos
-the WOL portion of the zero duty in garlemald
-the WOL half of the duty you play as y’shtola
-when you have to play as urianger
Even the MSQ is crap as a healer
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If it makes you feel any better, I don't do anything other than casual content and I hate the way things have been going. Sage will at least be mildly tolerable, thanks to having Psyche and Eukrasian Dyskrasia to further break up the 111111 spam, but the healing portion of it all is still completely mindless cycling by the looks of it.
lol
very funny good troll
Them being synced up timewise is annoying, yes. It's still better than being a dot on a two minute CD though. That and nobody cares in casual content when E.Dosis drops for a few seconds because you lost track of the time in the spam, so nobody's going to care if you just space the two with a couple of casts between either.I just hate that Eukrasian Dyskrasia was given the same duration as Eukrasian Dosis spells. I was thinking initially of trying to play Sage by staggering both DOTs, where I wait 15 seconds to apply Eukrasian Dyskrasia rather than apply it immediately after Eukrasian Dosis, but now I'm committed to only playing Sage in PVP till we see some change.
It is not ideal by any stretch of the imagination, but at least it will help ever so slightly to alleviate the soulcrushing boredom of excess repetition.
I think their opinions and/or criticisms are valid. I am a casual player, and while I cannot relate to majority of the experiences that has been said throughout this thread, I think input from the other side of the spectrum is just as useful. Just from my experiences as a SCH main in the past, I mainly did the story and duty finder for tomes and such, and I couldn't afford to be bored in that kind of content because the tank would die. I now play DPS primarily cause healing in general became too stressful for me; healer anxiety is a real thing for this reason. Some people enjoy the pressure, and some don't. Some people are great at the game and don't feel the stress me and others have toward healing, and that's okay. So it's only natural that these players want more from the healer role and I can get behind that. I just do not want casuals to feel like they don't have a say in a discussion where it can possibly affect them too, regardless of how they feel about the healer role. This most likely wasn't your intent, but I just wanted get this out in the ether.
I just want to add my voice in support. Both of my nations have been constantly getting shafted. I have played SMN/SCH since HW and it's insulting. SCH has been completely torn apart with the support side of it being carved away when Selene was first attacked by removing her special abilities and we lost Cleric Stance, then we lost Miasma and Bane, and they they killed Selene altogether. I was hopeful with SMN they would build on the fresh slate, but the only engaging thing we got was a Searing Light follow-up ability and a re-skinned Bahamut. Add to that that dungeon trash and especially bosses do next to no damage or punishment for sloppy tactics and it's like, why do they keep giving us all these abilities that in 80% of content you'll never use. When it comes to job design they've gotten so scared of backlash that they've unintentionally removed the challenge that makes a game fun and engaging.
I think the disagreements of others is very valid, as long as it's expressed cordially. If someone simply says "I love current healers, so I won't be participating in this", that's fine as a difference of opinion. I think everyone can respect that.I think their opinions and/or criticisms are valid. I am a casual player, and while I cannot relate to majority of the experiences that has been said throughout this thread, I think input from the other side of the spectrum is just as useful. Just from my experiences as a SCH main in the past, I mainly did the story and duty finder for tomes and such, and I couldn't afford to be bored in that kind of content because the tank would die. I now play DPS primarily cause healing in general became too stressful for me; healer anxiety is a real thing for this reason. Some people enjoy the pressure, and some don't. Some people are great at the game and don't feel the stress me and others have toward healing, and that's okay. So it's only natural that these players want more from the healer role and I can get behind that. I just do not want casuals to feel like they don't have a say in a discussion where it can possibly affect them too, regardless of how they feel about the healer role. This most likely wasn't your intent, but I just wanted get this out in the ether.
What's not fine is expressing disagreement in the form of "lol lmao, this game isn't for you, quit and go back to WoW". That's an extreme example, granted, but a lot of people have come along and started viciously mocking people in this thread with no provocation, that is the fact of the situation at the moment and it's making the community appear very unpleasant. You can just read through and see how many people call us names and also call us toxic because we're burdening the DPS players with longer queues, all because we choose to not play a role in an MMORPG.
Last edited by Aravell; 06-11-2024 at 12:28 PM.
The intent of #FFXIVHEALERSTRIKE is not to induce suffering. I really wish people would stop misconstruing the intent behind the protest as something vitriolic and vindictive. You have to keep in mind that many of us will be entering the queues as either DPS or tank and will deal with whatever consequences that may or may not arise as a result of the effort.
You would need to read my post from the thread that caused my to start the hashtag. That dungeon clear had nothing to do with this. 1 tank/3DPS comps have been clearing dungeons as far back as I can remember. Even as far back as HW. My judgment was casted when I learned of the tooltips coming with DT and witnessed that not only did they double down with the increased self-sustain of the tanks, but they even added insult to injury by granting additional healing abilities to DPS jobs. One of those being MNK, which is already a heavy hitting melee job with its own strong self-sustain + party utility with Brotherhood. Did this job really need a 500pot group heal on top of all that? Seriously. Did it?I think it's pertinent to also point out that the dungeon was one that is meant to be cleared in MSQ. You might be barking up the wrong tree and will want to abstain judgment until the game actually releases and we get to end game and experience that in order to attain a better opinion on the matter? And, as it is MSQ content, you can have your strike regardless, I'll just take my Trust, thanks
That dungeon only showcased that nothing has changed with encounter design and healing requirements to warrant the additional encroachment of the healer role. Furthermore, I am someone who defended this dev team to the nines for years. For a long time had I tried to harmonize the playerbase, the factions within it, and the dev team. So when you say I'm barking up the wrong tree, that was actually within these very forums trying to convince everyone we are all on the same side while my efforts were only met with silence from the dev team. I never expected them to show gratitude, but I definitely did not expect them to alienate the role I love to the point of redundancy for multiple expansions.
Also bear in mind that their response to Xeno's dungeon clear was "7.2. Please look forward to it." GMAFB
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