Not disagreeing but I don’t understand complaint #12. I’ve run through every story dungeon with trusts for the first run and I’ve not had any issues with them outside of what’s normal.

Unless it means combat optimisation, like how they’ll wait for a mechanic resolve before using any attack whatsoever, or not using AoEs on 3+ targets lol. Which, whilst definitely super annoying, I think is actually an intentional design choice to basically ‘balance’ trust parties with duty finder, by artificially extending the time it takes to clear.

Adding my own biggest complaint to the list (#9999 by this point lol) I’ve always hated how toned down and rigidly structured support abilities in FFXIV are. I loved the original Bard songs because they actually required you to actively consider supporting your party relative to MP usage and while considering the cast time and damage reduction (and when that existed lol).
Now though, every support ability in the game is almost entirely passive, i.e you just press a button and it appears, you don’t have to think about it or sacrifice anything. It’s just there, every 120 seconds, and may as well just apply automatically at this point.

Then there’s the fact utility-based support is functionally redundant in every way. Like, who the hell ever said ‘Oh wow thank goodness we have Nature’s Minne for this mechanic’, ‘Everlasting Flight saved my baby’, etc lol. We have a ton of mitigations, loads of ‘increased healing’ abilities, Warden’s Paean still exists on a 45 second cool-down, yet they literally never make any content outside of ultimates where these actually matter in any way