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Thread: #FFXIVTANKPARTY

  1. #11
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I think its going to change how DRKs mit, one one hand an excog is weird on a job that excels at not taking damage.
    But then I think their mits are flexible enough to be able to move the excog around where its needed, especially in casual/side content. I'm a fan of the idea.

    WAR on the other hand feels kinda like an insult, its a strong skill but its not needed at all. WAR would be a lot more cozy with a shield or even just not having a regen but more mit.
    the update to wars 120s mit is fair, gnb and pld have the "better" ones since its just more mit attached, but war was already a sustain monste, however regen or a heal bomb dont help in not getting flattened , but useful for recovery, i suppose
    (0)

  2. #12
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,486
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by iAxX23 View Post
    It's a 2 for 1.
    Self described healer mains are truly horrendous to play with. Endwalker should've been the wake-up call for any 'healer mains'.
    And in a way yes, I am supporting the game creating more engaging, difficult content that would require the presence of a healer. I don't think taking away DPS/TANK toolkits are the way to do it, that's a band-aid fix for an existential problem.
    This logic makes no sense to me. We had interesting tank healer interplay when the tank kits weren’t so overpowered and the tanks asked for their kits to be buffed so they could functionally ignore the healer

    Now you want them to make engaging mechanics that challenge that higher healing so you can what………go back to asking for tank healing to be buffed so you can go back to ignoring the healers

    I’m not sure if this circular logic you are on, either you want your tools to be overpowered or you don’t, there is no third option
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #13
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,082
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    ah, yes
    now we shall be knows as
    The War
    and Dark War, and Light War
    and Gun War

    while healers are literally planning exodus
    (4)

  4. #14
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Virgin Healer VS Chad Tank :3
    (2)

  5. #15
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Syln View Post
    Virgin Healer VS Chad Tank :3
    Sounds like some sort of rule34 material
    (2)

  6. #16
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    441
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    an excog is weird on a job that excels at not taking damage.
    When in a raid setting or paired with a healer that knows what they're doing, which most healers in duty finder this expansion do not. The change to Shadow Wall (Now Shadowed Vigil) is absolutey a casual oriented change for dungeons wherein Dark Knight was wholly reliant on a healer for any form of tangible, passable sustain. Even then, its not nearly as good as the other three, who can quite literally keep themselves alive without a healer regardless of the circumstances presented, but we'll take it.
    (0)

  7. #17
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aword3213 View Post
    Sounds like some sort of rule34 material
    Too much internet for you ! It was in reference to a meme
    (1)

  8. #18
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by 4clubbedace View Post
    remember when p8s was a a rather pain in the ass to heal and so many healers got mad? unless actual challanging content for healers to go heal through isnt what they want lmao
    There's some truth to what you're saying here- some healers definitely complained about the large amount of bleeding effects in Abyssos in general (I actually healed for some time in Abyssos and thought it was a very clever way to leverage some of the healer tools this game made available- in fact, I wish bleeding TBs and raidwides became a permanent stay).
    But for P8S specifically, the problem was much more multi-faceted than just "healers don't wanna heal" and "healers bad lol". That sometimes was part of the problem (I'm pretty sure anyone who progged that fight in the pf in the early weeks died a few times to the bleed because many healers were afk Broil/Glare spamming while the party bled out), but in the early weeks those bleeds were brutal and required the whole party to come together to mitigate the aoes properly. I was very unlucky with my loot drops week 1 and started progging P8S Saturday at ilv 613 and Hephaistos's chimera-form jump-spam earth aoe frequently killed me due to missing Reprisals/Feints. Mitigating that fight at the start (and even at the end, to be honest) was a party endeavor, and it was often frustrating for healers to be doing all they could but still die/fail because the rest of the party wasn't in the habit of pressing their mitigation.
    P8S was a perfect storm of both problems converging- healers who greeded/didn't want to heal (or weren't used to that healing output) and the party not being willing (or capable) of pressing their mits/coordinating a mit plan.
    (3)

  9. #19
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    I think its going to change how DRKs mit, one one hand an excog is weird on a job that excels at not taking damage.
    But then I think their mits are flexible enough to be able to move the excog around where its needed, especially in casual/side content. I'm a fan of the idea.

    WAR on the other hand feels kinda like an insult, its a strong skill but its not needed at all. WAR would be a lot more cozy with a shield or even just not having a regen but more mit.
    I don't think our mit plan changes much. But there are some concerns.
    In savage+ we'll just use shadow wall for physical tank busters, as those will hit us harder, and thus more likely we'll reach that threshold.
    The whole healing passive buff on rampart doesn't really do anything for us as we'll likely be cycling rampart and shadow wall still.
    So i'm more worried about that. Rampart benefits the other tanks waaaay more than it will benefit Dark knight. Paladin and Warrior have a bunch of abilities that heal them, that will be used alongside Rampart.
    Drk will only have 1 that they're likely saving for the next tank buster. I've very rarely had a case where i used both, as you're usually better off cycling Rampart/Shadow wall and supplement them with TBN's/Oblation/Dark mind so you'll have large coverage for every individual buster.

    It's definitely going to be the least functional mit in anything but savage+ content though. We already struggle breaking TBN's against a lot of generic tank busters.
    I don't think we're very likely to drop to at least half hp with a 40% mit up. Our healers will waste ogcd heals on us before it goes off.
    (0)

  10. #20
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    If healers don't wanna heal I guess we got no choice. Other MMOs will go tank + 3 DPS as the meta in dungeon farming (ESO it's almost a requirement) because it's all about how fast you can grind.
    (0)

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