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Thread: #FFXIVTANKPARTY

  1. #21
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sensui View Post
    If healers don't wanna heal I guess we got no choice. Other MMOs will go tank + 3 DPS as the meta in dungeon farming (ESO it's almost a requirement) because it's all about how fast you can grind.
    As far as I'm concerned, i wish the healer role was changed into support with different variation depending on the job. Never liked to depend so heavily on someone and I'm glad ff14 went further away from that game design even if it's for different reasons.

    Take away all party CD buff from other job and give them to the healer, add a more entertaining way to deal damage and double down on off gcd heal/shielding while getting rid of healing skill that require casting.
    (1)

  2. #22
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    When in a raid setting or paired with a healer that knows what they're doing, which most healers in duty finder this expansion do not. The change to Shadow Wall (Now Shadowed Vigil) is absolutey a casual oriented change for dungeons wherein Dark Knight was wholly reliant on a healer for any form of tangible, passable sustain. Even then, its not nearly as good as the other three, who can quite literally keep themselves alive without a healer regardless of the circumstances presented, but we'll take it.
    To be honest DRK already completely Excels at not taking damage in a Raid setting, but having that excog in something like Criterion is really good for it. I don't really have an issue with what we've gotten here.


    Quote Originally Posted by GoatOfWar View Post
    I don't think our mit plan changes much. But there are some concerns.
    In savage+ we'll just use shadow wall for physical tank busters, as those will hit us harder, and thus more likely we'll reach that threshold.
    The whole healing passive buff on rampart doesn't really do anything for us as we'll likely be cycling rampart and shadow wall still.
    So i'm more worried about that. Rampart benefits the other tanks waaaay more than it will benefit Dark knight. Paladin and Warrior have a bunch of abilities that heal them, that will be used alongside Rampart.
    Drk will only have 1 that they're likely saving for the next tank buster. I've very rarely had a case where i used both, as you're usually better off cycling Rampart/Shadow wall and supplement them with TBN's/Oblation/Dark mind so you'll have large coverage for every individual buster.

    It's definitely going to be the least functional mit in anything but savage+ content though. We already struggle breaking TBN's against a lot of generic tank busters.
    I don't think we're very likely to drop to at least half hp with a 40% mit up. Our healers will waste ogcd heals on us before it goes off.
    That is a bit of a concern, but at the end of the day Rampart is going to affect received healing from healers and thats probably going to be far more important than even the selfish healing on WAR.
    It is a bit of a tonedeaf trait for Rampart though, but we can use it to try to get more out of abyssal drain and soul eater, of which you'll get to use soul eater 3 times under Rampart's duration if you're minmaxing it
    (0)

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