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  1. #1
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Death Penalties ARE needed. W/O a death penalty people can do what ever they want with no fear or limitations to exploring places you shouldnt easily get to also with no death penalties this leads to ZERGS. Which is current in FF14 atm, ZERG. Everyone and there mom on leve links ZERGS the hell out of all the monsters and when they die they just instantly respawn with a minor sickness and CHARGE right back over do as much DPS as possible and die again. Rinse and repeate.

    This is broken and boring.. Players need boundries. We need a death penalty and the surplus sounds like a great idea for the death penalty. Every MMO has one for a REASON.

    WOW - Run back to your body/exp loss when rezed?
    FF11 - Lose exp (even at 75) gives you a reason to go exp again; possible down level
    EVE ONLINE - Go spend milions of ISK buying a new ship and recovering your goods
    TERA - Lose all your stamina resorting in a very small HP/MP pool also losing crystal attachments to gear and weapons
    AION - EXP surplus that you had to pay to remove or level it off as well as a 30sec-5min movement speed health and mp reduction
    Etc.

    FF14 - 3 min sickness lowering your HP/MP pool that you can heal intantaniously at any crystal and continue on with your zerg/grind losing nothing but 3 min of game time.
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Spuffin View Post
    Death Penalties ARE needed. W/O a death penalty people can do what ever they want with no fear or limitations to exploring places you shouldnt easily get to also with no death penalties this leads to ZERGS. Which is current in FF14 atm, ZERG. Everyone and there mom on leve links ZERGS the hell out of all the monsters and when they die they just instantly respawn with a minor sickness and CHARGE right back over do as much DPS as possible and die again. Rinse and repeate.
    Again, wrong target. To remove zerging, you make the mobs not zergable, instead of applying artificial limitations. Exploring areas you shouldn't easily get to? Try "trying to explore", because mobs are still there, and WILL send you back to the bind especially whenn they are placed in small bottlenecks (and they are). With the distances we have to run that's PLENTY disincentive to go into dangerous places.

    This is broken and boring.. Players need boundries. We need a death penalty and the surplus sounds like a great idea for the death penalty. Every MMO has one for a REASON.
    Oh really? "every" MMO? Every MMO has a "death penalty", even FFXIV has a "death penalty". Most definitely not every MMO has an *harsh* death penalty, or much harsher than in FFXIV. Actually almost every MMO is doing away with harsh death penalties.

    WOW - Run back to your body/exp loss when rezed?
    You don't lose experience in wow.

    TERA - Lose all your stamina resorting in a very small HP/MP pool also losing crystal attachments to gear and weapons
    And no xp losses. Also, the chance of breaking enchantments is very small, and the damage is very limited if it happens (and can be only on chest and weapons), cost wise is no different than damaged equipment.

    AION - EXP surplus that you had to pay to remove or level it off as well as a 30sec-5min movement speed health and mp reduction
    There's a reason why Aion is considered nothing more than a korean grindfest.

    FF14 - 3 min sickness lowering your HP/MP pool that you can heal intantaniously at any crystal and continue on with your zerg/grind losing nothing but 3 min of game time.
    Are you even playing the game? You can't remove rez sickness in FFXIV.

    Also you conveniently forgot to mention Warhammer and AoC, whose death penalty is pretty much the same to that of FFXIV.
    (0)

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