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  1. #1
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Abriael View Post
    Nope. I'm not given the choice NOT to waste my gaming time. Since surplus is applied immediately.



    Sorry, but you're falling in the logical fallacy that if someone doesn't agree with you he doesn't "Listen" (based on the presumption that you're right by default). I listen plenty, and I see entirely weak points based on the delusion that wasting time = challenge.
    Looks like basically every MMO developer came to the same conclusion lately.
    And yet they still make tons of money while you sit at home complaining about wasting time on a game. Every game has it, mmo or not and its worked for a very long time so you sir are the one failing. I never said I was right or that OP is right but the ammount of times I've seen you complain about timesinks in multiple threads over the past few days just drives me to the conclusion that you don't listen.

    I never said penalties = challenge, neither did the OP. It is simply a mental deterence to make players work harder to stay alive instead of accepting death because they can still fight weakened without worry. That alone is silly and needs to be done away with.
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    And yet they still make tons of money while you sit at home complaining about wasting time on a game.
    They make tons of money because their games are evolving. And part of that evolution has been the removal of xp based death penalties. It's one of the most antiquated and surpassed concept in MMORPGs (actually even before,since it comes from MUDs), and there's a reason why everyone is doing away with it.

    Every game has it, mmo or not and its worked for a very long time so you sir are the one failing.
    Quite obviously it's not seen as working anymore, considering that everyone is doing away with it. It's an antiquated concept. That's all there's to it.

    I never said I was right or that OP is right but the ammount of times I've seen you complain about timesinks in multiple threads over the past few days just drives me to the conclusion that you don't listen.
    And you have been going around talking in favor of xp based death penalty in multiple threads while the majority is quite obviously against it. Does that mean that you don't listen?

    I never said penalties = challenge, neither did the OP. It is simply a mental deterence to make players work harder to stay alive instead of accepting death because they can still fight weakened without worry. That alone is silly and needs to be done away with.
    Work harder to stay alive? That's achieved by making staying alive harder, not by giving silly mental deterrences based on wasting people's playing time. Not everyone has the time to "sit at home" playing all day, you know?

    If you need a "mental deterrence" in order to try and stay alive in a game the objective of which is winning and progressing, then I'm afraid you're doing it wrong.
    (1)

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