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  1. #1
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    A cure for surplus.... kinda..

    So, I feel that we don't have a proper death penalty on the game. I have a cure for that, and to make it where you don't hit surplus for getting 8 hours of exp. You make surplus part of the death penalty. When you die, you go into surplus for x amount of time for x amount of exp loss. When you die again, and that time has not expired, the time resets and you go more into surplus. Example: *I die* I am now losing 15% exp. *I die again* I am now losing 50% exp per kill. Something like that. Share you ideas, and thoughts.
    (7)

  2. #2
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    So, basically you want to remove a timesink made to give casual players an advantage, to add one to put them at a disadvantage? It doesn't really have anything to do with the reasons why surplus was implemented, and it doesn't add any challenge or real thrill to the game.

    Nah. I'd rather them remove the timesink altogether, without adding any. Timesinks don't add any challenge, they're just there to waste people's time. And we waste plenty time already in many areas of the game (like running).
    (8)

  3. #3
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    I'm not really saying for time sync purposes. I just think it would be a good death penalty. Every game, even casual games have a worse death penalty then this game does.
    (0)

  4. #4
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    Nephera's Avatar
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    Mar 2011
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    Gridania
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    Nephera Habasi
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    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Rokien View Post
    So, I feel that we don't have a proper death penalty on the game. I have a cure for that, and to make it where you don't hit surplus for getting 8 hours of exp. You make surplus part of the death penalty. When you die, you go into surplus for x amount of time for x amount of exp loss. When you die again, and that time has not expired, the time resets and you go more into surplus. Example: *I die* I am now losing 15% exp. *I die again* I am now losing 50% exp per kill. Something like that. Share you ideas, and thoughts.
    Eq2 did this but they ended up reducing the penalty to virtually nothing, they called it experience burden.
    (0)

  5. #5
    Player
    Evangela's Avatar
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    グリダニア
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    Evangela Monterossa
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    Balmung
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    Ninja Lv 90
    lol, your signatures are dead!
    (0)

  6. #6
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Rokien View Post
    I'm not really saying for time sync purposes. I just think it would be a good death penalty. Every game, even casual games have a worse death penalty then this game does.
    Really? I know quite a few games that do NOT have a sizably worse death penalty than this game does. Warhammer Online, Age of Conan, Rift...
    Basically any modern MMORPG developer did away with harsh death penalties. Why? because they're nothing else than a useless timesink and challenge should be added by actually creating challenging encounters, and not by giving a mere delusion of challenge with a death penalty that is nothing else then a waste of gaming time.

    Besides, there are several threads about death penalty, maybe you should have posted there.
    (3)

  7. #7
    Player
    Vicious's Avatar
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    Kopori Tipa
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    Sargatanas
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    Gladiator Lv 90
    Something like this is interesting. This penalty won't remove your current EXP but will slow you down for a time and make you not want to die if you're in a party.
    (0)

  8. #8
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    Ya, but that is my fault for not looking around. D:. I also kinda wanted to get my idea out. Also, never played EQ, didn't know that they did that. Also, I was talking every game in general. Like if you havnt saved in a while(I know thats your own fault) and you die, you have to back track an hour or so or longer. I know iv done that many times. I'm sure most people have as well.
    (0)

  9. #9
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Rokien View Post
    Ya, but that is my fault for not looking around. D:. I also kinda wanted to get my idea out.
    Like everyone that posts in this forum. If everyone opened his own thread to "get his idea around" the forums would be quite the mess (and actually too many do, and that's one of the reasons why the forums are already quite the mess).

    As for backtracking in other games, that's why developers have been pushing to reduce the problems, with automatic checkpoints, autosave, quicksave and other features.
    It's in a developer's interest not to make people feel like they are wasting their time. Which is exactly what harsh death penalties end up achieving.
    (2)

  10. #10
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    Ya, I know. Like I said it was my fault for not looking. Also, I know, but theirs games that really hurt you if you die like, Demon souls. Dieing puts tension in a tight spot. Makes you more alert and careful, putting strategies into your next move/attack. That's what I like about death penalties. Puts you on the edge of your seat, type of deal.
    (1)

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