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  1. #371
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Praesul View Post
    Please read carefully.



    Healers are already barely healing, or doing the least amount of healing possible. You could remove all self-healing from ALL tanks, and this would not change. It's an encounter design problem, and not a WAR problem.

    The solution is not to take self-healing from other roles, but to instead design encounters so that healers have to heal more.

    It's really, really not that hard to understand.
    Your claims about GCD and OGCD heals were general statements about healers in savage content, not about their interaction with tanks. About specifically healer interaction with WAR tanks you said "WAR could lose all of its self-healing and healers would still not be healing." If you meant "not be healing with GCD heals," you should have said so. But saying that sounds a lot less convincing, doesn't it?

    Besides that, tank heals are regularly far to strong compared to heals from healers. Healers pay a heavy price to do strong heals, while tanks seemingly get them for free on top of all the usual tank advantages. Uniquely WAR gets low cooldown OGCD/inherent healing against groups of enemies that is far stronger than any healer can maintain with a similarly low cooldown, much less while also keeping up their damage output.

    Trinity MMO's have avoided balancing between roles by giving roles unique capabilities, and making those roles required. Healer/dps can't survive holding agro. Tanks/dps can't do significant healing. Tanks/healers can't do enough damage to finish the fights fast enough (due to enrage or player preference).
    FF made the mistake of removing the uniqueness of the healer role. Far to much of the healer role is shared with tanks (mostly WAR, and gee I wonder which players think that is fine). It is at a point where healers and tanks have so much overlap that healing balance is starting to favor tanks in certain situations. And that balance cannot be fixed by only changing content, that would require impossibly strict content balancing and the healer role would still be to dilluted to avoid regular "healer not needed" situations for any slightly easier group content. Either healers need a massive buff, and all content needs to be reworked to accommodate that, or tank (self and team) heals need to be toned down.

    Quote Originally Posted by Praesul View Post
    Other games in the genre have no issue balancing increasing player power with encounters, why should this game be different? If you give players something powerful, create reasons for players to HAVE to use them or they fail, rather than the baseline difficulty staying the same while players get stronger.
    Show me another MMO with a trinity healer role, where healer players are fine with a tank (like WAR) that heals its full health bar multiple times without losing dps and on a low cooldown, when fighting groups of enemies. And where healers can't maintain single target healing output higher then that tank's selfhealing against groups.
    (4)

  2. #372
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by StrangeIove View Post
    I agree with this, DRK feels like a relic compared to the other jobs when it comes to their short CD (TBN).
    TBN... back when short CDs didn't come packaged with like 3 effects. lol.
    (2)

  3. #373
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyth View Post
    I mean, they technically can.
    I don't see how thinking HW WAR was well designed and saying that PLD/DRK could be improved while still leaving flaws makes it sound like I wanted all tanks to be the same.
    (2)

  4. #374
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Your opening sentence was 'WAR is the standard every other job should live up to.'

    This is the recursive loop that you use to maintain the status quo. When people point out that WAR is overpowered, it becomes 'WAR is well designed, it's the other jobs that have the problem.' When people suggest ways of eliminating that disparity, it quickly flips over to 'Don't homogenize the jobs.'

    You need to look at the bigger picture. Sometimes what benefits you personally is at odds with what is needed for the tank role and game as a whole. It's not just tanks that are affected by the design choices around WAR. Other roles are now being impacted as well.

    I don't think that a solution can wait until 8.0. At the very least, I hope that they were smart enough to quietly rebalance WAR's self-healing through stat/level scaling.
    (3)

  5. #375
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,167
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    This seems to be the state of every thread regarding WAR

    -WAR needs some kind of nerf or scaling change
    1) don’t change bloodwhetting/SIO/holmgang it’s a well designed skill buff the other tanks to compensate

    -okay here are some changes to the other tanks (ignoring healers) to compensate
    2) that’s just job homogenisation, why can’t WAR just have this niche

    -okay how about we nerf WAR’s damage so it can be the support tank and better reflect its complexity
    3) nerfs don’t work you should buff the other tanks- return to point 2


    Every thread with WAR boils down to every change that buffs WAR is good, every change that inadvertently nerfs WAR (basically by buffing anyone else) is bad and the circular logic reinforces this

    This is to say nothing of if square implanted every buff WAR mains suggested for the other tanks so that they never have to receive a nerf by 8.0 tanks will all three roles in one doing better damage than the DPS and more healing than the healers

    SCH outright received a nerf to its best ever skill in EW and SCH mains just swallowed it, why is it so hard for WAR mains
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #376
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This seems to be the state of every thread regarding WAR

    -WAR needs some kind of nerf or scaling change
    1) don’t change bloodwhetting/SIO/holmgang it’s a well designed skill buff the other tanks to compensate

    -okay here are some changes to the other tanks (ignoring healers) to compensate
    2) that’s just job homogenisation, why can’t WAR just have this niche

    -okay how about we nerf WAR’s damage so it can be the support tank and better reflect its complexity
    3) nerfs don’t work you should buff the other tanks- return to point 2


    Every thread with WAR boils down to every change that buffs WAR is good, every change that inadvertently nerfs WAR (basically by buffing anyone else) is bad and the circular logic reinforces this

    This is to say nothing of if square implanted every buff WAR mains suggested for the other tanks so that they never have to receive a nerf by 8.0 tanks will all three roles in one doing better damage than the DPS and more healing than the healers

    SCH outright received a nerf to its best ever skill in EW and SCH mains just swallowed it, why is it so hard for WAR mains
    Welcome to what tank mains have been dealing with for the past 6 years.
    (2)

  7. #377
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    The gimmicks of each tank has been so diluted besides WAR lol.
    A new player will see WAR life drain and instantly know it's entire deal but with any other tank they won't get it. Is Gunbreaker the damage tank? No it's damage is the same as everyone else. Is DRK the mage tank? No PLD also uses magic. I think new players might only view PLD as the support tank because of passage of arms but even then warriors support move is just a better version of PLDs. Despite how awkward Dark Arts was at least it gave DRK an identity different from both tanks at the time. I'm not saying we need it back but I will say every single tank needs to have something that makes them unique from the other tanks.
    (5)

  8. #378
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ramiee View Post
    The gimmicks of each tank has been so diluted besides WAR lol.
    A new player will see WAR life drain and instantly know it's entire deal but with any other tank they won't get it. Is Gunbreaker the damage tank? No it's damage is the same as everyone else. Is DRK the mage tank? No PLD also uses magic. I think new players might only view PLD as the support tank because of passage of arms but even then warriors support move is just a better version of PLDs. Despite how awkward Dark Arts was at least it gave DRK an identity different from both tanks at the time. I'm not saying we need it back but I will say every single tank needs to have something that makes them unique from the other tanks.
    Everything has been streamlined except Warrior.
    Every other tank had it's identity streamlined.
    (0)
    Last edited by GoatOfWar; 06-10-2024 at 07:11 PM.

  9. #379
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,332
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Everything has been streamlined except Warrior.
    Every other tank had it's identity streamlined.
    Streamlined is probably the wrong word, no tank is more streamlined than Warrior, they've long since sandblasted all the edges from that job.
    (5)
    Last edited by Absurdity; 06-10-2024 at 08:57 PM.

  10. #380
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,503
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SCH outright received a nerf to its best ever skill in EW and SCH mains just swallowed it, why is it so hard for WAR mains
    It should also be noted that unless they change this by live they actually nerfed DRK's sustain slightly by reducing its mp generation under Delirium/Bloodweapon.
    They also saw it fit to give WAR a 3rd regen.
    (2)

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