Page 37 of 40 FirstFirst ... 27 35 36 37 38 39 ... LastLast
Results 361 to 370 of 391
  1. #361
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aiqa View Post
    So if the WAR doesn't selfheal, and healers don't heal the WAR, how do you imagine the WAR stays alive during any boss fight? And are you saying it would be fine for WAR to lose all selfhealing then? Since it's not needed anyway.
    Please read carefully.

    Healer oGCDs are so powerful you can do an entire savage tier without a single GCD heal, or minimal GCD healing.
    Healers are already barely healing, or doing the least amount of healing possible. You could remove all self-healing from ALL tanks, and this would not change. It's an encounter design problem, and not a WAR problem.

    The solution is not to take self-healing from other roles, but to instead design encounters so that healers have to heal more.

    It's really, really not that hard to understand.
    (0)
    Last edited by Praesul; 06-09-2024 at 11:34 PM.

  2. #362
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,332
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Praesul View Post
    Please read carefully.



    Healers are already barely healing, or doing the least amount of healing possible. You could remove all self-healing from ALL tanks, and this would not change. It's an encounter design problem, and not a WAR problem.

    The solution is not to take self-healing from other roles, but to instead design encounters so that healers have to heal more.

    It's really, really not that hard to understand.
    While I would agree that the tank self-sustain in Endwalker is less of an issue in savage, adding even more sustain and mitigation on top with 7.0 is certainly not a solution.
    At some point no amount of increase in incoming damage is going to counteract the unnecessary amounts of self-heal we have, especially healing with 0 tradeoffs which just makes them completely free.
    (2)

  3. #363
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    While I would agree that the tank self-sustain in Endwalker is less of an issue in savage, adding even more sustain and mitigation on top with 7.0 is certainly not a solution.
    At some point no amount of increase in incoming damage is going to counteract the unnecessary amounts of self-heal we have, especially healing with 0 tradeoffs which just makes them completely free.
    Other games in the genre have no issue balancing increasing player power with encounters, why should this game be different? If you give players something powerful, create reasons for players to HAVE to use them or they fail, rather than the baseline difficulty staying the same while players get stronger.
    (1)

  4. #364
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    So should raids begin with a permanent dot to everyone so healers get to heal more?
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  5. #365
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Praesul View Post
    Other games in the genre have no issue balancing increasing player power with encounters, why should this game be different? If you give players something powerful, create reasons for players to HAVE to use them or they fail, rather than the baseline difficulty staying the same while players get stronger.
    The funny thing about that approach is you'll just end up pressuring people to only take the jobs with the highest throughputs, which will lead to further homogenisation later down the road.
    I think tanks just need nerfs at this stage.
    (1)

  6. #366
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Launched View Post
    It's really hard to take you seriously when you insist on blaming WAR players for the dev's choices to homogenize all jobs.
    I mean, they technically can.

    Quote Originally Posted by Launched View Post
    WAR is the standard every other job should live up to. Being well designed is what makes it strong. WAR doesn't have any useless skills, so of course it's going to be better than the ones that have skillslots wasted on trash like Cover and Tempered Will, or duplicate skills like Abyssal Drain, or procs that pidgeonhole them into the MT role instead of letting them work anywhere. DRK and PLD are pretty far from being well designed, and the patch/expansion where they nerf WAR instead of fixing PLD's/DRK's flaws (and you can fix those flaws while still leaving weaknesses, WAR has some) is the patch/expansion where I quit tanking.
    (2)

  7. #367
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Lyth View Post
    I mean, they technically can.
    Not just technically, it's objectively.
    The thing is, War players currently don't really have a lot to complain about when no tank does anything better than War.
    I suspect we'll see them crawl out of the woodworks again in Dawntrail.
    (2)

  8. #368
    Player
    StrangeIove's Avatar
    Join Date
    May 2022
    Posts
    17
    Character
    Dr Strangelove
    World
    Alpha
    Main Class
    Black Mage Lv 100
    I agree with this, DRK feels like a relic compared to the other jobs when it comes to their short CD (TBN).
    (0)

  9. #369
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Lyth View Post
    I mean, they technically can.
    This post is from 2016.
    (0)

  10. #370
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I know. Some things never change.
    (2)

Page 37 of 40 FirstFirst ... 27 35 36 37 38 39 ... LastLast