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  1. #21
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Final Fantasy IX.


    oh wait.
    (2)

  2. #22
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    awesome backfire on the op. he poses questions with very loaded ways of posting them and he is still getting outvoted. this is a very nice fail so far.
    (7)


    http://crystalknights.guildwork.com/

  3. #23
    Player
    Arcturus's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Arcturus Knightscreed
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KiriA500 View Post
    This game doesn't take place in Vana'diel, nor does it have any characters from Final Fantasy XI. There is no way this game could EVER be Final Fantasy XI-2 (aka a sequel). I'm sick of seeing this crap.
    On the contrary, it contains several allusions and references to characters or NPCs appearing in XI, Raubahn of the Immortal Flames being a significant example. But I agree with what you're saying.

    That being said, poll is skewed. Rather you ask where and how to compromise, and encourage innovative ideas and solutions to improve the game, than regurgitate the same, tired, black-and-white argument. I personally think there's no point to it. (−_−#)
    (2)

  4. #24
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    ~Lack of distingiveness between Jobs outside of combat. (This also ties into the retention of the Anima system Vs. Whm Teleport bartering)
    Also wtf is up with this? How different are combat jobs supposed to be outside of combat? At least a few can increase their movement speed (Swiftsong and Fists of Wind). Their primary role is combat though, they wouldn't be very different outside of combat. We don't use WHM teleport spells because that was a stupid system. Forcing people to level one class so that they can teleport around without paying others to do it for them was an awful, awful system and it needs to stay in the past.

    This game has always been and is continually being developed for a more casual audience than FFXI. FFXI had some good ideas that FFXIV could benefit from but they must be tweaked to work with FFXIV. The rest of it needs to be buried in the past.
    (8)

  5. #25
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I won't play this game if it becomes anything like the timesink FF11 was.

    You give two pretty extreme options to pick from, there's really no middle ground.

    ~EXP requirements: I feel leveling is just about the right pace. I don't think it should take 3 months to level one class, considering the Armory system advocates swapping on the fly in dungeons as they're currently set up. (not BC fights such as Ifrit) Gathering and crafting have also had adjustments to make them level up faster.

    ~More difficult enemies (Party focuses on a single target instead of 4): There still needs to be a combination of both. I don't want to go back to taking 5 minutes to kill a crab in an xp group.

    As far as dungeons go, I don't care for the speed run mechanics much because you tend to ignore mobs most of the time. Cutter's Cry did a good job of making trash pulls relevant to proceed through the dungeon (and get chests to go towards the speed run), and more dungeons need to be this way. (if they plan on staying with this mechanic) Aurum Vale, you still skip several of the mobs.

    I know people don't like comparisons to WoW around here, but before WotLK expansion and before several nerfs, their dungeons were challenging. Trash groups were mandatory clears because they won't reset until they or you die, and some of them were actually as challenging as some of the bosses themselves. Boss fights were interesting and dynamic, but predictable after a while. (even more so with DBM) I think SE needs to think of a different way besides blasting through a dungeon at full speed, while stacking classes to be efficient, to approach their dungeon design.

    Also, to touch on the subject about group efficiency, another thing WoW did well before they homogenized everything was class diversity. There was an actual NEED to bring certain classes based on their abilities to make sure your group had the best synergy. Right now, this is only best conveyed through Combos, which have little effectiveness due to many of the debuff effects being underwhelming, and because people only use 3 classes during dungeon runs. I know it's possible to do a speed run with one of each job, but people are by default going to pick the easiest way to do things. WoW didn't have the flexibility of changing classes on the fly; you had to have a totally separate character leveled up and geared up to do the content you were tackling. There needs to be some incentive to play the class you WANT to play.

    ~EXP penalty for Death: God no

    ~Level capped instances (If you want to do content at a lower level you can't blam through it with a 50): I wouldn't mind this too much. I actually liked doing the CoP missions before they nerfed the hell out of them. I just think they need to put in a system to automatically scale your equipment down to the level cap because I hated keeping a lot of different sets of low level gear. God knows I have inventory issues now as it is.

    ~Return to the basic job/subjob system and Iconic names: Unnecessary. I like what they've done with the armory system so far. My only gripe is how irrelevant classes are once you're at max level and doing group related content. The only one that still has some use is THM.

    ~More Job utility outside of combat (Whm teles, Blm Warp II, Thf treasure Hunter, ect): Unneeded unless they get rid of the teleport/return system. And TH was pretty much for combat so not sure why that got lumped in there.

    ~Auction Houses and centralized markets which can be access from a primary city (We don't quite have a Jueno but we will soon I imagine): The wards have evolved a lot and I don't know if I feel a true AH is necessary now. I can only hope some of the current issues will be resolved in 2.0. They're doing some good patchwork in 1.22 with being able to access all wards in every city. They just need to make some UI changes to show more than 20 results so that you can find the HQ items when the NQ items flood them out of the first page. There's probably some other changes I can't think of at the moment that'll make it better as well.

    In closing, no, this game doesn't need to revert back to FF11. People that think this way are just nostalgic. While I myself liked many things about FF11, there are many things I didn't like about it too. The plot of this game and its mechanics are what need to make this game stand apart from FF11.
    (10)

  6. #26
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Biased poll is biased! Flim at XI... (See what I did there... I'm sorry)

    Oh look the XI-2 questions are presented in glowing terms.
    The XIV as is questions are presented in a way to imply "if you like this you are wrong and stupid".

    I think I'll echo the "I'll have what darkstarpoet is having..." and go with the let' weed out what actually doesn't work and add the stuff that's fun AND functional.

  7. #27
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zaaku View Post
    Vote numbers

    This is exactly the problem we face right now. No one has a clue as to how many people want either option. This thread will at least give us a rough estimate.
    And you never will since if you check the Garuda post you can see how many people have 1 post, and those are people who decided to post for that only. None of these like or like things are accurate.
    (3)
    Last edited by Scherwiz; 04-18-2012 at 02:57 AM.

  8. #28
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    awesome backfire on the op. he poses questions with very loaded ways of posting them and he is still getting outvoted. this is a very nice fail so far.
    It's a sign the forums are getting better
    (5)

  9. #29
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Yeah, going to throw my lot in with the "didn't vote" crowd. I don't want either extreme.
    (4)

  10. #30
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Arcell View Post
    However if FFXIV is not to your liking you're more than welcome to go back to the dozens of WoW clones that exist out there or find a F2P game that suits your needs, good luck with that. I'm always an advocate of finding a game that you actually like to play. For me, that's FFXIV.
    I literally choked on irony.
    (0)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

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