I never implied that everybody was up in arm because of that solely. There might be more reasons why people get upset of its removal, so please do not put words in my mouth. I was just pointing out that it was not optimal but still possible & not game breaking in any way. They should expand on that rather than just straight up deleting elements like they always do.
Ever considered that the words of a job dev describing their vision of Regen/Barrier dichotomy may be affecting how general mass interact with the role? This was especially true early expac where I often seen folks limiting the healer slots to WHM/AST + SCH/SGE. Over time, this practice died off, but by then, it was already ingrained too deep in the mass perspective that "1 regen 1 barrier good; double regen/barrier bad" (paraphrase). They are still viable regardless how you describe them to be more punishing to mistakes (I partially agree to that) as Noct AST + SCH certainly did, and that's been my point. I care less about conversing how optimal/unoptimal they are.Now to the point of SGE/SCH combo. I took a quick peek at FFlogs site[...]
I don't remember seeing WHM asking for Nocturnal (shields) flavored spells back in ShB. All I remembered was WHM asking for utilities that can mean many different things than just mere shields, and they did sorely needed more utilities than just Temperance.To your comment about how AST having nocturnal would cause "no harm," you have to think about it from the devs point of view[...]
When I mentioned "designating who to prioritize GCD shielding", I meant "when something hits the fan & either SCH or SGE cannot afford to ignore the mishap without one of them biting the GCD heal". I hope that clears up the misunderstanding.Also, you speak of healing as people should only be ogcd healing but then say that SGE players and SCH players who raided together would "assign" who to shield. This doesn't happen.
I also never said that I only find the interest with the 2 ogcds you kept mentioning. Not sure why would you ask me that last question when I believe I've been super clear about how Noct AST+SCH was not optimal but still viable, so why remove (not a question to you btw)? To accommodate the Regen/Barrier split? If so then they have failed in every front but naming/title because double barrier/regen remains viable but at the cost of a playstyle remembered as "Noct AST" - a cost that should not even had to be paid, but they scapegoated it anyway just because.