I've been working on a little personal project of mine that involves a more dynamic approach to how jobs could be, and I've been working on both Astrologian and Summoner as a start. I have a little peak at what I'm thinking of for the card effects, but this isn't my final thoughts yet and I'm still working on other parts of the kit, but I'm curious what others might think of a direction like this. To start, let me explain a couple of new attributes to this Astro revamp:
New Ripple of Fate Mechanic:
ACTIONS:
Written in the Stars: Place a Ripple of Fate on a target enemy. At set intervals (every server tick), if Ripple of Fate stacks have reached 6 or higher, consumes 6 stacks to automatically trigger Cosmic Dissonance on the target enemy. If the target is KO’d, Ripple of Fate will bounce to the nearest enemy that you’re engaged in combat with.
Cosmic Dissonance: Deals damage to the target and all enemies nearby it with a potency of 320 for the first enemy and 50% less for all remaining enemies. <Cannot be set to the hotbar>
Note: For reference, Fall Malefic's potency is set to 160 in this concept.
DETAILS:
Written in the Stars is effectively a "reverse dance parter" where you mark an enemy to be the receiver of Cosmic Dissonance. More actions will allow you to add stacks of Ripple of Fate to the target, which automatically triggers the burst of damage.
New Arcanum Cards
ACTIONS:
Draw: Draw a random arcanum from your diving deck. Only one arcanum can be drawn at a time. This action has a cooldown of 20 seconds.
Play: Trigger the effect of your drawn arcanum. <This action may be merged with Draw using the new hotbar settings in Dawntrail, Available while an arcanum is drawn>
The Balance: Once per action, when the recipient of this effect deals damage to one or more enemies, increase the stack of Balance by 1. When the recipient reaches 3 stacks of Balance, all stacks are consumed and Ripple of Fate increases by 1.
The Bole: Once per action, when the recipient of this effect takes damage, increase the stack of Bole by 1. When the recipient reaches 3 stacks of Bole, all stacks are consumed and Ripple of Fate increases by 2.
The Arrow: Once per action, when scoring a direct hit, Ripple of Fate increases by 1.
The Spear: Once per action, when scoring a critical hit, Ripple of Fate increases by 2.
The Ewer: Once per action, when the recipient of this effect restores HP to a party member or self with 80% HP or less, Ripple of Fate increases by 3.
The Spire: Once per action, when the recipient has 80% HP or less and has their HP restored, Ripple of Fate increases by 3.
DETAILS: All arcanum effects last for 15 seconds. In addition to these effects, I am also working on actions that will gain additional utility effects based on the cards you have recently played. For example, I am picturing Celestial Opposition being a cooldown that stuns nearby enemies and applies mitigative/restorative effects based on if you played Bole, Ewer, and/or Spire. In other words, while the cards all focus on contributing to damage when directly played, they are also capable of enabling utility effects that can saved and used at a later time.
As I said, I'm still working on the full kit, but I'm doing everything I can to think of solutions that can appeal to as many people as possible.