



They can’t tweak every job mid expansion and there is no job that is getting anything more than mild ambivalence to the current changes
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




So you genuinely believe that they could rework 20 jobs mid expansion cycle when they take 5 years to respond to the most basic criticism
I genuinely wish I could huff this much copium
You mean they tweaked 11 jobs potencies. The only changes there that are halfway meaningful are quickened aetherflow, the heat gauge not fighting itself and the change in halving your gauge to swap tank stancesLook at patch 4.05 notes
https://na.finalfantasyxiv.com/lodes...ac3297a0083b69
They changed 11 jobs in a single patch. It could happen again if the player reception was as poor as Stormblood expansion.
At this point every job near enough needs at least PLD/MNK mid expansion changes based on the collective feedback being given, not some minor potency tweaks like a 4.05 patch.
Last edited by Supersnow845; 06-07-2024 at 01:59 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Look at patch 4.05 notes
https://na.finalfantasyxiv.com/lodes...ac3297a0083b69
They changed 11 jobs in a single patch. It could happen again if the player reception was as poor as Stormblood expansion.
Fried popoto enthusiast.

It's only massive negative feedback in the echo chamber that is this OF. Even the Reddit which is known to be almost as toxic as this place is much more divided on how they feel about Summoner. It's probably fair to say the majority of the overall player base is either indifferent to Summoner or actually likes it, more so the latter considering Summoner has never had more players playing it before.




No, it's been pretty overwhelmingly negative on Reddit as well. For the job changes in general but especially summoner.It's only massive negative feedback in the echo chamber that is this OF. Even the Reddit which is known to be almost as toxic as this place is much more divided on how they feel about Summoner. It's probably fair to say the majority of the overall player base is either indifferent to Summoner or actually likes it, more so the latter considering Summoner has never had more players playing it before.



I hear you… I think that’s the biggest disappointment is that SMNs have already been waiting years for these changes. Then the redesign and suddenly it looks so logical (and feeds the hope!) that 3 more gem summons would be the easiest way to expand the job, but no, let’s wait and see in another couple years.The problem is that is a 2.5 year wait playing boring jobs. Everyone across the board, SMN just happened to be the most unfortunate example regarding that.
Was that really a bad thing do focus both encounter and job design at once? Would that be so confusing to players like they said? I don't think... And if by logistics reasons they had to pick one or the other, why didn't they chose job design first? It's literally how the player interacts with the world.
I guess I'm fortunate to be a fan of one of the new jobs (PCT) and that looking incredibly engaging will probably satisfy me for quite a while.
As for Solar Bahamut, it seems to be a masked Hydaelyn summon, maybe to avoid spoiling what happens in the story for new players? But it’s level 100, and everyone that would actually get to see it is going to be in level 100 duties! Maybe they’ll paint it as our homage to Hydaelyn or something, but with no new job quests, it’s probably not going to be addressed at all, other than maybe an Encyclopedia Eorzea IV entry. All in all, Solar Bahamut/Hydaelyn, ok… I don’t hate it for a demi, though I kinda hoped for Shinryu. I just wanted the rotation in between to get new gems first! It feels like things were done out of order… and I also would’ve rather they focused on the jobs before the encounters.
I’ll still be maining SMN, but I’m definitely picking up PCT as soon as I’m done with MSQ. I’m a big fan of FF6 (it was my favorite in the series) and Relm, who’s now been enshrined in this game as an Archon. PCT is sounding really appealing and it will have all the elements and a brand new version of Star Prism.
Wouldn't it be appropriate to add to this thread about the lack of visual design uniqueness for the SMN? (Honestly, I've almost given up on the smn mechanics personally... there's nothing much I can say other than giving a like.)
If they must retain the mechanics of the Endwalker Summoner, it's disappointing that they haven't incorporated iconic Primals from FF14 to enhance the job's uniqueness. Currently, the Summoner lacks both in visual design and mechanical individuality.
In that case, how about a design where the six elementals are aligned under the elementals of Hydaelyn and Zodiark (umbral/astral)?
Yes, it does seem to overlap with the new EW job...
However, that job focuses on paint and digital colors, while this job is centered around Hydaelyn and Zodiark. Maybe it can be argued that the concepts of paint and Primals are different.
Yeah... I'm not even sure if this is a good idea myself. I just want to avoid the worst-case scenario![]()
The magia board has been brought up by a lot of people, myself included. The problem though is that if all the primals are just reskin of the others, down to their individual potencies, then isn't it the same atrocity as Solar Bahamut? If they wanted to make summoning more impactful than pure light show, they need to give more fleshed out filler phase with Carbuncle while gathering the aether necessary to summon these primals.
For instance, to summon Ifrit, the summoner needs to enter a phase where they will gather fire-elemental aether. Then to summon Bahamut/Phoenix, you need to have accumulated 3 primal aethers.
Last edited by rawker; 06-07-2024 at 11:54 PM.



I’ve seen a couple people now suggest a setup like this, and I really like it! This is what I think SMN could be building up to, and imo should build up to eventually… just disappointed we got another demi before adding new gems to fill out all of the elements, so we could have a fresh rotation to build up to the new demi (which is already Hydaelyn-themed from what we’re seeing from the media tour).In that case, how about a design where the six elementals are aligned under the elementals of Hydaelyn and Zodiark (umbral/astral)?
Yes, it does seem to overlap with the new EW job...
However, that job focuses on paint and digital colors, while this job is centered around Hydaelyn and Zodiark. Maybe it can be argued that the concepts of paint and Primals are different.
Yeah... I'm not even sure if this is a good idea myself. I just want to avoid the worst-case scenario
I’d disagree that adding Levi-Shiva-Ramuh are “just reskins.” They would be unique summons, with their own unique animations and attacks, they would just (if we’re following the logic of the redesign) play off the existing gem buttons like the first set, to give us more summons without more button bloat (since they’ve stated this as one of their goals moving forward). Potencies might be equivalent to the other set, depending on where they’re placed in the rotation, but it still gives us new summons and more variety in our rotation, as well as giving us elemental balance.
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