Quote Originally Posted by Johners View Post
Counter point but the point of gearing in an MMO is to make older content easier otherwise there's no point in the progression curve existing. If you're just going to tightly item level sync everything, just give us stat tables and make all gear slots purely cosmetic. You're meant to skip mechanics and even entire phases with gear, especially in normal mode content.
False. The point of ilv is to incentivize progression because you will be locked out of higher duties until you do. BiS or close to it is to help make the game's difficult content easier to clear. Normal content is already designed in a way to not prevent progression. There is no reason for these encounters to be made easier than their intended difficulty upon release. The echo already exists to assist groups who do have trouble clearing the content.

Enemies becoming weaker because you become stronger is just fine in a single player scenario. This is absolutely not the same case in a multi-player situation. There could be new players who deserve to have the same experience as the players before them, and there simply could be players who need somewhat of a threat level from enemies to find the content engaging and fun to do.

Games are supposed to be fun, and how players find braindead content where the opposition has zero chance of defeating the players fun is beyond me. You're not even playing the game at that point. Might as well replace yourself with a drinking bird and fix yourself something to eat.