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  1. #1
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I'm fascinated by the take that the jobs are streamlined when their tooltips are massive and overly convoluted. I think part of the problem is that they've made the abilities overly complicated in a way that doesn't allow for mixing-and-matching. They're preconstructed toys, not LEGO bricks and they really need to be the latter. Right now, they're really difficult to understand just from the tooltips alone. If the pieces are overly complex, they're only going to be effectively configured into the one thing they were designed for.

    I feel like they've stripped so the battle system and in response, put that complexity into the abilities themselves. Interplay is lost and the jobs feel diminished as a result.
    (11)
    Last edited by Sjol; 06-07-2024 at 03:28 AM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,438
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sjol View Post
    I'm fascinated by the take that the jobs are streamlined when their tooltips are massive and overly convoluted. I think part of the problem is that they've made the abilities overly complicated in a way that doesn't allow for mixing-and-matching. They're preconstructed toys, not LEGO bricks and they really need to be the latter. Right now, they're really difficult to understand just from the tooltips alone. If the pieces are overly complex, they're only going to be effectively configured into the one thing they were designed for.

    I feel like they've stripped so the battle system and in response, putted that complexity into the abilities themselves. Interplay is lost and the jobs feel diminished as a result.
    Yeah, you know which job has the most convoluted tooltips in Endwalker currently? Summoner (which is also very intimidating for new players amusingly).

    Makes you think.


    Either way I do agree with your point. I've come to the same conclusion that they constantly remove any failure state or things to manage, or any choice to do during rotations so that everything plays on its own. It's literally preconstructed toys.
    (9)
    Last edited by Valence; 06-07-2024 at 02:02 AM.

  3. #3
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sjol View Post
    I'm fascinated by the take that the jobs are streamlined when their tooltips are massive and overly convoluted. I think part of the problem is that they've made the abilities overly complicated in a way that doesn't allow for mixing-and-matching. They're preconstructed toys, not LEGO bricks and they really need to be the latter. Right now, they're really difficult to understand just from the tooltips alone. If the pieces are overly complex, they're only going to be effectively configured into the one thing they were designed for.

    I feel like they've stripped so the battle system and in response, putted that complexity into the abilities themselves. Interplay is lost and the jobs feel diminished as a result.
    The tooltips are convoluted exactly because of job simplification. A lot of these interdependencies and actions leading to other more nested effects mean the tooltips have to be essay-length to cover all the stuff that's been automated and tied to 1 button press instead of spread out amongst all actions.
    (14)