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  1. #21
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Rehayem View Post
    Until you realize healers in 8.0 will be exactly as they are now, spamming their 111121111
    The game would be better if every job had 2-3 damage buttons and the rest of the skills actually did something interesting.
    (5)

  2. #22
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Immut View Post
    The game would be better if every job had 2-3 damage buttons and the rest of the skills actually did something interesting.
    So many MMOs have one third of the button and are yet more complex. Square Enix really managed to make jobs have button bloat and at the same time utterly banal.
    (11)

  3. #23
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rehayem View Post
    People thinking there will be major changes in 8.0 is just massive copium. You can more or less predict the way it'll be due to how VPR and PCT work in terms of skills, aka how one skill replaces another and you just press the glowy button. That's 8.0.
    One button combo consolidation coming in 8.0..?
    (1)

  4. #24
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    They may have said no major* job changes until 8.0, but they said to expect encounter design changes this expansion. Now it's coming out that nothing has changed. Simple jobs and boring dungeons.
    (3)

  5. #25
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by 4clubbedace View Post
    "but is crazy how BLM was the most affected"
    blm isnt even changed that much, if you play it the way 95% of people dop its barely changed, at most its manafont being a near full mp charge to stay in fire longer 4 nuke,

    non standard wasnt the standard way to play
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    (1)

  6. #26
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rozeee View Post
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    Standard players are going to feel the increased rigidity and the higher punishment

    No sharpcast to generate weave windows, a more brutal fire phase as the punishment for dropping out of fire is now the loss of flare star, your DOT is no longer fluid you basically just press it swapping into umbral ice the loss of movement from ice paradox which could be slotted near anywhere in the ice phase for the ultra rigid fire paradox

    This is ironically going to make standard harder
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #27
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by Supersnow845 View Post
    Standard players are going to feel the increased rigidity and the higher punishment

    No sharpcast to generate weave windows, a more brutal fire phase as the punishment for dropping out of fire is now the loss of flare star, your DOT is no longer fluid you basically just press it swapping into umbral ice the loss of movement from ice paradox which could be slotted near anywhere in the ice phase for the ultra rigid fire paradox

    This is ironically going to make standard harder
    Flare star design sucks yes, I hope this changes so that the gauge carries over even in ice. Also hope paradox UI returns.

    However, I'm willing to give benefit of the doubt in terms of movement. The change will always grant free thunder and F3 proc. From the perspective of the average player, they'll probably think they have more movement since they probably didn't maintain sharpcast perfectly in the first place.

    Horrible changes overall.
    (2)

  8. #28
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Rozeee View Post
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    I'm certain someone on the balance team has made it their mission to remove any iota of optimization from the jobs.

    Optimal drift MNK also looks to be neutered, although it's hard to say without seeing the launch potencies.
    (4)

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