Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28

Hybrid View

  1. #1
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I'm fascinated by the take that the jobs are streamlined when their tooltips are massive and overly convoluted. I think part of the problem is that they've made the abilities overly complicated in a way that doesn't allow for mixing-and-matching. They're preconstructed toys, not LEGO bricks and they really need to be the latter. Right now, they're really difficult to understand just from the tooltips alone. If the pieces are overly complex, they're only going to be effectively configured into the one thing they were designed for.

    I feel like they've stripped so the battle system and in response, put that complexity into the abilities themselves. Interplay is lost and the jobs feel diminished as a result.
    (11)
    Last edited by Sjol; 06-07-2024 at 03:28 AM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,471
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sjol View Post
    I'm fascinated by the take that the jobs are streamlined when their tooltips are massive and overly convoluted. I think part of the problem is that they've made the abilities overly complicated in a way that doesn't allow for mixing-and-matching. They're preconstructed toys, not LEGO bricks and they really need to be the latter. Right now, they're really difficult to understand just from the tooltips alone. If the pieces are overly complex, they're only going to be effectively configured into the one thing they were designed for.

    I feel like they've stripped so the battle system and in response, putted that complexity into the abilities themselves. Interplay is lost and the jobs feel diminished as a result.
    Yeah, you know which job has the most convoluted tooltips in Endwalker currently? Summoner (which is also very intimidating for new players amusingly).

    Makes you think.


    Either way I do agree with your point. I've come to the same conclusion that they constantly remove any failure state or things to manage, or any choice to do during rotations so that everything plays on its own. It's literally preconstructed toys.
    (9)
    Last edited by Valence; 06-07-2024 at 02:02 AM.

  3. #3
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sjol View Post
    I'm fascinated by the take that the jobs are streamlined when their tooltips are massive and overly convoluted. I think part of the problem is that they've made the abilities overly complicated in a way that doesn't allow for mixing-and-matching. They're preconstructed toys, not LEGO bricks and they really need to be the latter. Right now, they're really difficult to understand just from the tooltips alone. If the pieces are overly complex, they're only going to be effectively configured into the one thing they were designed for.

    I feel like they've stripped so the battle system and in response, putted that complexity into the abilities themselves. Interplay is lost and the jobs feel diminished as a result.
    The tooltips are convoluted exactly because of job simplification. A lot of these interdependencies and actions leading to other more nested effects mean the tooltips have to be essay-length to cover all the stuff that's been automated and tied to 1 button press instead of spread out amongst all actions.
    (14)

  4. #4
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    106
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 91
    The idea that somebody got paid to design 8.0 summoner is embarrassing .
    (13)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Yeah, I knew that we wouldn't expect a lot of mechanic novelty in 7.0 but some jobs play exactly the same sans one button press of an action that becomes available during the 2min burst.
    (1)

  6. #6
    Player
    sdr26's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Asmx Rod
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Yoshi-P did talk about adding some kind of talent trees in a media tour interview and I feel that is the key giving players a more complex rotation. I think there should be a "causal" talent tree and a "complex" talent tree similar to Swtor. That way the devs can give everyone a choice.
    (0)

  7. #7
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Rehayem View Post
    People thinking there will be major changes in 8.0 is just massive copium. You can more or less predict the way it'll be due to how VPR and PCT work in terms of skills, aka how one skill replaces another and you just press the glowy button. That's 8.0.
    So basically continuation for gnb...I don't really have a issue with that especially recognizing this is on console it's kinda been a question I asked since joining the game why more skills weren't set up this way to help controller
    (0)

  8. #8
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mcg55ss View Post
    So basically continuation for gnb...I don't really have a issue with that especially recognizing this is on console it's kinda been a question I asked since joining the game why more skills weren't set up this way to help controller
    Until you realize healers in 8.0 will be exactly as they are now, spamming their 111121111
    (0)

  9. #9
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Rehayem View Post
    Until you realize healers in 8.0 will be exactly as they are now, spamming their 111121111
    The game would be better if every job had 2-3 damage buttons and the rest of the skills actually did something interesting.
    (5)

  10. #10
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by AurisNix View Post
    They said they were going to make the bosses "harder" and not to fall asleep on them and I do really hope so cuz with the new job design in DT there is no other choice
    lmfao

    NEVER trust SE when they say they'll make things harder (the only exception is Ultimate).

    They kept saying healing requirements will go up for 3 xpacs!
    (6)

Page 2 of 3 FirstFirst 1 2 3 LastLast