So with the media tour lifted the changes are almost meaningless and not only that but doesn't feel like a new thing how most jobs are, they all are the same job with different skins wich is really disappointing.

There is a specific thread about BLM but is crazy how BLM was the most affected this expansion and very sad cuz probably was the only surviving job that had some flexibility on its rotation and required some thinking in certain situations but now like all the remaining jobs is just one unique rotation that is honestly very boring, and this is clearly aimed to make it easy on ppl to learn or play the game but is that honestly what ppl need? To numb it down so bad? Why not put an actual decent tutorial? I dont think ppl need a super easy game, they need to know what is a stack marker what is a tank buster, how different this attacks looks, how a pair stack looks, and yes the game does teach you that through the MSQ but under that logic the MSQ is just a big ass tutorial that teach you one or two mechs each expansion that's not good at all.

The content in EW was super easy to begin with, now doing the jobs this easy as well doesn't seem very good.

Imagine being a new player and going to aglaia and miss 60% of the fight cuz:

1. The players destroy the bosses cuz how easy it is or almost non existing mechs
2. The 2 minute burst makes the fights and boss burn so fast that you skip bunch of mechs
3. You dont even need to play good to skip mechs

If I was a new player and later find out that Nald Thal had one amazing cutscene that I never saw cuz the boss died in a snap I wouldn't consider that a good gaming experience.

They said they were going to make the bosses "harder" and not to fall asleep on them and I do really hope so cuz with the new job design in DT there is no other choice