This what I gather from FFXIV discussion subs, so take it with grains of salt,
Dissatisfied,
AST
WHM
BLM
SMN
SCH
Mixed,
DRK
SGE
PLD
NIN
RDM
DRG
SAM
DNC
VPR
MNK
PLD
Satisfied,
WAR
BRD
RPR
PIC
MCH
GNB
Immediate thoughts and first impressions with the changes (looking at tanks and healers):
Warrior is still broken in the healing department. Now they got more traits to enhance their healing potential with the Vengeance upgrade to Damnation and Rampart applying increasing healing. Looking into the other tanks makes me happy with what they got but also worried that the damage really isn't going to be enough to make healers any fun to play because damage is just too low and all the changes is effectively still tantamount to nothing because we're still spamming Glare/Broil so often for the past 7 years that it still feels lacking.
The changes to healer doesn't feel substantially enough to remove my doubts about the gameplay. Even Sage, with good changes that players asked for (like AoE kardia and new DoT + damage skill), in hindsight still feels lacking and disappointing now I'm looking through the various job changes because the changes are only present at higher levels, so every level below that is still just bad to play as the issues in Shadowbringers and Endwalker stay on healers. The adjustment isn't enough. I haven't seen changes to Toxikon gauge in generation and usage on SGE, so Toxikon gauge is still very underutilized to be even called a gauge. I haven't seen noticeably enough to make me want to play a healer in the long term. No changes to the damage profile I think will be significant enough to change that feeling unless it's frequently high (the first dungeon doesn't show any indication that is the case).
SGE's healing capstone isn't all that great, Philosophia doesn't feel anywhere impactful with a 180s cooldown for AoE Kardia, and only unlocked at lv 100... is truthfully, disappointing to see as it won't get much impact with all the other strong healing tools in party play. For a 180s skill, you're taking huge tradeoffs. Kardia system still doesn't get enough interaction to be substantially different. The changes clue me in that the damage profile in dungeons will probably be just as disappointing, or otherwise sage will be woefully undertuned. All in all, not a great sign for sage.
WHM getting aetherial shift is a good addition at level 40. Movement issues are more or less fixed. Plus Glare IV also helps with movement. Divine Caress acting as an AoE shield with regen capabilities on falloff is a very nice addition to the toolkit as a healing skill to round off their deficiencies.
I'll try out the healers, but I think I'll be playing WHM because it's more cohesively designed or dropping healers altogether for DPS jobs.



They killed non standard, made it more clunky at lower levels and somehow managed to make the job less flexible and approachable for new players while also reducing the skill ceiling. Saying they are dissatisfied is an understatement.



Personally I'm just gonna say, this are not expansion worthy changes. 8.0 can't come soon enough
When you find out they made Umbral Ice regen clunky(pre-76 will suck big time), removed Sharpcast, removed Thunder Procs, removed double transpose/Paradox, adopt a 2.0 Fire4/Flare Star rotation it gets real sad real quick for Intermediate and Advanced players. For Casuals the changes are probably good for low stress environment.
But hey at least you can move your Circle now!!
They removed everything nonstandard. Any nuance you used to have will be eliminated. I see mass migration to Pictomancer overall due to the Caster changes. Ironically SMN's only crime is being boring. RDM is more of the same and only desirable for their Verraise, otherwise outclassed by the other 3.



Damn I'm gonna guess Yoshida is too wrapped up in XVI development as well as these new games to baby this job's changes anymore.
Or another possibilities is... he no longer give a damn about FFXIV, only pretend to do so just to sell FFXIV as much as possible, so that he can get more budget from SQEX to developed the game he actually wanted to make.
Agreed, but also massive copium that they’re actually going to make meaningful changes to any of the jobs in 8.0.
Most jobs got 1-2 oGCDs for 7.0 as far as gameplay changes and that’s it. And oGCDs that just get shoved into the 2m burst window no less.
If that’s all they can muster, I have zero confidence that they will suddenly shake things up in 8.0.



I've gotten that vibe from him a few times seeing him in the hype content of DT and especially the live letters of EW. He honestly comes off as very annoyed by this game more than anything else. He also seems to default to emotional manipulation with fake crying on more than one occasion.
I know a lot of people in this game worship the ground beneath his feet but I never got the feeling he was genuine from what I watched.
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