As the title says, the media tour embargo for Dawntrial is now lifted. Dawntrial job info is now available. Gamerescape has a compendium for all jobs. What are your thoughts on the design of the Dawntrial job?
As the title says, the media tour embargo for Dawntrial is now lifted. Dawntrial job info is now available. Gamerescape has a compendium for all jobs. What are your thoughts on the design of the Dawntrial job?
For me, I think DRG is more or less the same as it is now. It will have a bit fewer ogcds to weave during the burst window in the Dawntrial. The replacement of Spineshatter Dive with a version with no damage will increase the mobility of DRG, which is nice.
The opposite. We will have the same or more weaves than now, particularly due to the potency changes to FT/HT and the 5th GCD Drakesbane (DB), although of course potencies can be adjusted. Curious choice they made. The job is quite similar but some things were removed just because (e. g. the gauge).
The filler will be less involved, as expected, but the burst will be stronger, especially at 1-minute.
They did not go through with literally most of what they said. It's quite strange.
I think for the new 2-min window, DRG will have the following OGCDs removed:The opposite. We will have the same or more weaves than now, particularly due to the potency changes to FT/HT and the 5th GCD Drakesbane (DB), although of course potencies can be adjusted. Curious choice they made. The job is quite similar but some things were removed just because (e. g. the gauge).
The filler will be less involved, as expected, but the burst will be stronger, especially at 1-minute.
They did not go through with literally most of what they said. It's quite strange.
1. Dragon Sight
2. Spineshatter Dive *2
3. Nastrond*2 (Right now, you can use it 3 times for every life widow. In DT, you can only use it once per life window)
The following OGCDs will be added during the 2-min window:
1. Rise of the dragon
2. Starcross
In total, DRG will have a net loss of 3 OGCD usage for every 2-minute burs in DT. (Or 2 if you count only the 20s duration of most buffs, as 1 of the Nastrond is outside of the 20s buff window right now)
Please let me know if I miscounted something.
You will still get 3 Nastronds in the life window as they have a 2 second cooldown but you get a buff that allows their use, which stacks to 3. The only oGCD you are effectively losing is Dragon Sight.I think for the new 2-min window, DRG will have the following OGCDs removed:
1. Dragon Sight
2. Spineshatter Dive *2
3. Nastrond*2 (Right now, you can use it 3 times for every life widow. In DT, you can only use it once per life window)
The following OGCDs will be added during the 2-min window:
1. Rise of the dragon
2. Starcross
In total, DRG will have a net loss of 3 OGCD usage for every 2-minute burs in DT. (Or 2 if you count only the 20s duration of most buffs, as 1 of the Nastrond is outside of the 20s buff window right now)
Please let me know if I miscounted something.
The description of Nastrond has been changed from "Can only be executed while under the effect of Life of the Dragon." to "Can only be executed while Nastrond ready."
If you read the tooltip of Geirskogul, it says Grants Nastrond ready. (No mention of stacks) Hence, you will only be able to use Nastrond once every life window now. ( Please also see edit below)
Also, DRG is losing Spineshatter Dive. The winged glide that replaces it has no potency.
Edit:Entering LotD grants you 3 stacks of Nastrond with a 2s cooldown. This is one of the most curious changes they made although the consequence is that LotD is basically an oGCD Enshroud phase now but without the ability to end it.
The two SSD removed are simply the new oGCD follow ups. These two facts alone make the weaving neutral in 120s bursts.
However, you also want to try and enter all 2-m windows with 2 LS charges due to the potency changes I mentioned earlier, whereas before it wasn't that impactful if you missed one. Ideally, you'd also use 2 WWT but this isn't always possible.
This might also mean going back to the issue of having difficulty to weave True North, Sprint or Feint during 120s bursts.
The job is as busy or busier than EW, which I personally enjoy. The 60s windows are also more involved and practically equal to 120s ones.
What I do not think is a good change is making the filler more boring and removing gauge elements. Mirage Dive could give one scale at least so that there's some interaction. As many of us thought, actions just deal damage and the kit feels disconnected with the exception of GSK, LS and WWT.
Now both of you are mentioning 3 stacks for Nastrond, maybe it was there and it was missed from the tooltip?
For LS, surges, while you do want to have 2 charges now, I agree the change of potency would make it more important to have it in DT.
For, WWT, I think it is the same as it is now. As DRG has the same rigorous rotation, it would be like if it fits it fits.
I suppose, overall it would be OGCD natural compared to right now, with more emphasis on having 2 LCs.
For the removal of interactions between HJ->Mirage Dive-> Life. I suppose it would make fight-specific optimization easier/shallower, i.e. no more starting the fight with HJ for an extra eye in DSR. Whether one likes it depends on how much one likes fight-specific optimization, I suppose. I would reserve my judgment on this matter until I see more of the instance design in DT.
Last edited by Frost1800; 06-06-2024 at 09:30 PM.
Entering LotD grants you 3 stacks of Nastrond with a 2s cooldown. This is one of the most curious changes they made although the consequence is that LotD is basically an oGCD Enshroud phase now but without the ability to end it.I think for the new 2-min window, DRG will have the following OGCDs removed:
1. Dragon Sight
2. Spineshatter Dive *2
3. Nastrond*2 (Right now, you can use it 3 times for every life widow. In DT, you can only use it once per life window)
The following OGCDs will be added during the 2-min window:
1. Rise of the dragon
2. Starcross
In total, DRG will have a net loss of 3 OGCD usage for every 2-minute burs in DT. (Or 2 if you count only the 20s duration of most buffs, as 1 of the Nastrond is outside of the 20s buff window right now)
Please let me know if I miscounted something.
The two SSD removed are simply the new oGCD follow ups. These two facts alone make the weaving neutral in 120s bursts.
However, you also want to try and enter all 2-m windows with 2 LS charges due to the potency changes I mentioned earlier, whereas before it wasn't that impactful if you missed one. Ideally, you'd also use 2 WWT but this isn't always possible.
This might also mean going back to the issue of having difficulty to weave True North, Sprint or Feint during 120s bursts.
The job is as busy or busier than EW, which I personally enjoy. The 60s windows are also more involved and practically equal to 120s ones.
What I do not think is a good change is making the filler more boring and removing gauge elements. Mirage Dive could give one scale at least so that there's some interaction. As many of us thought, actions just deal damage and the kit feels disconnected with the exception of GSK, LS and WWT.
Last edited by Aco505; 06-06-2024 at 09:04 PM.





FINALLY!!!
Viper is looking good! People pretty much figured out how all the skills worked from the live letter footage so nothing new came up today. Already made a note on how to set up my hotbars on release.
I'm liking the new card buffs. It's been a while since AST had 6 different cards.
Last edited by Reinha; 06-06-2024 at 10:49 PM.
Some of the Scholar changes are cool, but I'm not at all a fan of the damage spell we got. We only get to use it every 2 minutes, and it's an OGCD, which we already have tons of. I'd much rather just have an instant cast damage spell with a recast timer on a cooldown for double weaving and dealing damage on the move.




The healer changes are actually worse than a joke
I genuinely cannot think of a single change offered here that is actually good unless e dyskrasia doesn’t overwrite e dosis
Otherwise they seem to be in the throw pins on the dartboard phase of healer design
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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