Quote Originally Posted by Johners View Post
Counter point but the point of gearing in an MMO is to make older content easier otherwise there's no point in the progression curve existing. If you're just going to tightly item level sync everything, just give us stat tables and make all gear slots purely cosmetic. You're meant to skip mechanics and even entire phases with gear, especially in normal mode content. Maybe I'm just accustomed to WoW where the power creep is insane (and that's before modes like MoP Remix) and you can melt bosses in a few minutes while ignoring 90% of the mechanics. I just feel it would be a huge step backwards if the impact of gearing was negated by syncing everything, at that point it wouldn't be worth doing anything more than once or twice (personally I'd save the glamour farming for when the weekly loot restrictions are removed).
The thing is that 14 already has a decent gear curve it just doesn’t use it

Like let’s take aglaia, when aglaia was current content BIS was 600 and your random DF run of it was probably in the 570-580 range on average

If you had a moderately competent group who were all close to BIS you could skip scales. It wasn’t a given but you could

Now these days the average person entering aglaia is in 650 with a 665 weapon. Now skipping the 2 minute long mechanic before scales is common

The former sync creep is fine to represent the power fantasy of gearing up, the latter is just pointlessly excessive