Yeah, got to love the button fetishists.
What actually matters for good combat is flow and sound design. Not the amount of button one has.
...Wrong meaning of sound. "Sound design" is being used in the original post being quoted to mean "healthy and working", as in a "sound horse" or a "sound limb".
Anyway we don't need even more buttons available and I don't know why you'd want even more buttons. E: For transparency: I use m+kb, I'm still good on button count.
Last edited by Rudje; 06-05-2024 at 06:11 PM.
I meant sound design as audible design in both posts. Not sound as adjective....Wrong meaning of sound. "Sound design" is being used in the original post being quoted to mean "healthy and working", as in a "sound horse" or a "sound limb".
Anyway we don't need even more buttons available and I don't know why you'd want even more buttons. E: For transparency: I use m+kb, I'm still good on button count.
Like what do you prefer, your attack making some satisfying smacks, or the sound of slapping someone with wet noodles?
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