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  1. #1
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Agree, this should be addressed; all they need to do for bald is increase the poly count. The one thing to consider though is that all the characters are actually bald too so increase poly count on "bald" hairstyle might increase it for people that actually use hair. That might cause issues with the polygon count per character limit that SE has for the game.

    Still; would like to see this addressed as well, or at least some kind of explanation as to why no work was done bald.
    (3)

  2. #2
    Player
    Priddy's Avatar
    Join Date
    Sep 2021
    Posts
    71
    Character
    Kamran Pridley
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rekh View Post
    Agree, this should be addressed; all they need to do for bald is increase the poly count. The one thing to consider though is that all the characters are actually bald too so increase poly count on "bald" hairstyle might increase it for people that actually use hair. That might cause issues with the polygon count per character limit that SE has for the game.

    Still; would like to see this addressed as well, or at least some kind of explanation as to why no work was done bald.
    Personally, I can live with a low-poly scalp to avoid clipping issues and poly-count limits with other hairstyles, I just really want the texture seam to be fixed which should be easy enough. Heck, running a smoothing tool over it in paint.net would probably be good enough, lol. Plus that weird lighting bug, but that may just be something that's present in character creator, I haven't been able to test thoroughly yet.
    (4)

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