Agree, this should be addressed; all they need to do for bald is increase the poly count. The one thing to consider though is that all the characters are actually bald too so increase poly count on "bald" hairstyle might increase it for people that actually use hair. That might cause issues with the polygon count per character limit that SE has for the game.

Still; would like to see this addressed as well, or at least some kind of explanation as to why no work was done bald.