Quote Originally Posted by Supersnow845 View Post
Because said items are what keeps the instance cycling. CE’s aren’t spawned from skirmishes they are spawned from killing magitek and killing star mobs and sprites are used for things like DRS. Without that cycling design you end up with eureka where a mob that doesn’t spawn a NM is completely pointless

Making the items a toggle that you can freely access would also necessitate nerfing them. You can’t just freely have access to something like excellence, it just doesn’t work with the game without it being restricted and expensive

I maintain that Bozja having an economy is part of what keeps it alive that eureka struggles with outside or it’s “useful” NM’s and they should expand on that
You make it sound like any desire to remove grind/tax to normal play must also desire to prevent any alternative reason, replacing it, to play around in the open world outside of NM spawns. But why would that be the case? One can have lively economy without that entry tax / sandbagging prospect.

And if it's mob-grinds specifically that you're looking to entice, literally just increasing mob exp rates nearer to that grindable from NMs or having them offer any other form of currency (i.e., anything that doesn't a tax per instance entrance and per duration to reach mere normalcy) would spread incentive just as well.

You can as easily have everyone suffer from toxic gas over time that requires a certain drop-only antidote to cure and it would make an economy 'go round'. It'd still be an obstacle to content rather than content itself, though. An okay outcome coming from poor means isn't a reason to keep the poor means; it's a reason to better provide that outcome or, ideally, better ones.