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  1. #11
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    This one's greedy, but: utilize the PvP-style system of "gain exp as the job you queued for." It sucks just a little bit to put in a ton of work for Bozja armor and never be able to use it as you level other jobs. Eureka's great for being allowed to do everything on one job.. but obviously at the cost of no actual exp.

    Also would kill for more persistent essence effects. Maybe a personal "banner" in the zone that you can apply a essence buff to that persists until you change it or something. Is awful I can't just hop in and out for quick stints without either going essence-less or wasting something for a short duration. (even worse that you lose it if you change jobs)
    (1)

  2. #12
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Actually, the more I think about it.. no more zone-specific armor sets, please. I'd like to not continue accumulating Haste armors because they're good for the zone and maybe possibly slightly increase feeling a little more powerful. Just give us something magia-esque or Emblazoned or w/e for that sense of progressive buffs.

    I don't mind the idea of relic-ish upgradable armors.. but I'm not sure I want to see them continuing to have zone buffs that make them harder to throw out if they never truly feel "obsolete."
    (0)

  3. #13
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    156
    Character
    Bucky Nox
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Now that we know the basic idea of what it is. All I can say is that I PRAY it doesn't have mandatory raids like Bozja. I never finished it because I hate it so much. And I really love the concept behind the lore as it seems to look for this place, I'd hate to have to abandon it because of an instance that requires you to have all these silly extra actions that aren't a part of the normal rotation, and instant kill mechanics where you get hit once and it's over.
    If they want to add a raid, fine, but make it optional at the end like BA.
    Also, no more of these additional 'essences' and 'banners', or elemental buffs or any of that. Likely it will have that because other people seem to like it, but I WILL be the player in there not using them because they are annoying to manage, and having to earn them in RNG is a pain in the behind. When I DID play in Bozja, not even ONCE did I get any of the essences I was 'supposed' to use, and had to buy them off the market board. Perhaps if they gave them to us by other means that was more reliable, and made them last longer then it would be worth it. But they really were not worth it, especially just for the fates.
    (0)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by justausername View Post
    Now that we know the basic idea of what it is. All I can say is that I PRAY it doesn't have mandatory raids like Bozja. I never finished it because I hate it so much. And I really love the concept behind the lore as it seems to look for this place, I'd hate to have to abandon it because of an instance that requires you to have all these silly extra actions that aren't a part of the normal rotation, and instant kill mechanics where you get hit once and it's over.
    If they want to add a raid, fine, but make it optional at the end like BA.
    Also, no more of these additional 'essences' and 'banners', or elemental buffs or any of that. Likely it will have that because other people seem to like it, but I WILL be the player in there not using them because they are annoying to manage, and having to earn them in RNG is a pain in the behind. When I DID play in Bozja, not even ONCE did I get any of the essences I was 'supposed' to use, and had to buy them off the market board. Perhaps if they gave them to us by other means that was more reliable, and made them last longer then it would be worth it. But they really were not worth it, especially just for the fates.
    80% buff to damage from a 90% drop from the level 1 monsters outside the starting camp

    So hard to maintain, not to mention skirmishes and CE’s showered you with support fragments

    You didn’t need to deep profane font of magic but it was Not remotely hard or time consuming to maintain aetherweaver and something like shell, hell you gained more time back doing so much more damage as you did spending 30 seconds killing some mobs for the essences
    (2)

  5. #15
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    156
    Character
    Bucky Nox
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    80% buff to damage from a 90% drop from the level 1 monsters outside the starting camp

    So hard to maintain, not to mention skirmishes and CE’s showered you with support fragments

    You didn’t need to deep profane font of magic but it was Not remotely hard or time consuming to maintain aetherweaver and something like shell, hell you gained more time back doing so much more damage as you did spending 30 seconds killing some mobs for the essences
    What content were YOU playing?
    I'm not sure where you're getting these numbers but essences do not drop like that. Maybe they did when the content was brand new, but after EW launched? Hell naw. After running for HOURS I got maybe 3-4, and none of them were ones I could use on the class I was playing. And if I wanted them on the marketboard? 2mill a pop. And they only last 120 seconds? No thanks.
    The ones that lasted until you left were fine, IF you had them without buying them off the market board, but the ones you had to refresh every few minutes? Nope. Wont catch me using those. Not even worth it. And they were never an 80% buff to damage. They were 15% at best, just like any other 2 minute buff.
    (0)

  6. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by justausername View Post
    What content were YOU playing?
    I'm not sure where you're getting these numbers but essences do not drop like that. Maybe they did when the content was brand new, but after EW launched? Hell naw. After running for HOURS I got maybe 3-4, and none of them were ones I could use on the class I was playing. And if I wanted them on the marketboard? 2mill a pop. And they only last 120 seconds? No thanks.
    The ones that lasted until you left were fine, IF you had them without buying them off the market board, but the ones you had to refresh every few minutes? Nope. Wont catch me using those. Not even worth it. And they were never an 80% buff to damage. They were 15% at best, just like any other 2 minute buff.
    What essences are you discussing

    The base damage up essences that every class had were permanent for the instance and they were 80% on tanks and healers (25% on DPS) and they dropped from the level 1 mobs outside the first camp

    If you really didn’t want to use banner actions or font actions that was your prerogative but I wouldn’t consider that a reason to delete them consider they didn’t actively hinder you if you didn’t use said essences. People just didn’t want you to sandbag by not bringing anything at all when essences like aetherweaver were as accessible as they are

    The only essence that remotely cost that much was excellence, excellence was rare and had a lot of uses around duels, nobody was expecting you to pop excellence in a skirmish
    (1)
    Last edited by Supersnow845; 05-31-2024 at 11:10 AM.

  7. #17
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    359
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    I literally farmed the mobs outside the base camp in Southern Front earlier this week. They die extremely easy, do no damage, and each one drops an item that gives you a 3 hour buff.
    (2)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,922
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I honestly hope its "Essences", if any, are as much debuff as buff, so that not having them is a perfectly fine option (due to content not being inflated around their overwhelming buffs). That said, they should also be bonus actions, not requiring any items.

    ...Heck, most common active skills, too, likely should be item-less (non- or infinitely consumable), just with a shared time-recharged resource cost akin to MP. Anything actually finitely consumable should be impactful but low-count bonus actions or items looted from mobs/events and removed upon leaving instance.

    Quote Originally Posted by Supersnow845 View Post
    If you really didn’t want to use banner actions or font actions that was your prerogative but I wouldn’t consider that a reason to delete them consider they didn’t actively hinder you if you didn’t use said essences. People just didn’t want you to sandbag by not bringing anything at all when essences like aetherweaver were as accessible as they are
    Which made their being drops-only items and slotted huge net buffs... just bloat steps, imho. You had some choices (with clear best choices, but let's go with it), sure, but the base state was never an option, meaning you had to have and use an item just to reach normalcy (or else deal as little as 56% throughput). Leave the un-modified state a competitive choice, drop the item bloat, and we'd be better off for it.
    (0)
    Last edited by Shurrikhan; 06-02-2024 at 01:43 PM.

  9. #19
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I honestly hope its "Essences", if any, are as much debuff as buff, so that not having them is a perfectly fine option (due to content not being inflated around their overwhelming buffs). That said, they should also be bonus actions, not requiring any items.

    ...Heck, most common active skills, too, likely should be item-less (non- or infinitely consumable), just with a shared time-recharged resource cost akin to MP. Anything actually finitely consumable should be impactful but low-count bonus actions or items looted from mobs/events and removed upon leaving instance.



    Which made them, on the whole... just bloat steps, imho. You had some choices (with clear best choices, but let's go with it), sure, but the base state was never an option, meaning you had to have and use an item just to reach normalcy (or else deal as little as 56% throughput). Leave the un-modified state a competitive choice, drop the item bloat, and we'd be better off for it.
    I don’t find them to be bloat at all. The game was balanced around a simple expectation of actions like aetherweaver, if you want to delete aetherweaver then bake its damage into the calculations I guess I’d be fine with that but the rest of the actions were fun ways to spice up the combat and do more damage if you knew what you were doing

    The overwhelming desire of people (not you I know you aren’t really like that) to have the opinion of “I want max performance with minimal effort” is a blight on this game, if you wanted to chain load font of magic on deep profane while a DNC cure 2 refreshed you on fiendhunter you should have the option

    The HP bloat was people who wouldn’t even bring aetherweaver
    (1)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,922
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t find them to be bloat at all. The game was balanced around a simple expectation of actions like aetherweaver, if you want to delete aetherweaver then bake its damage into the calculations I guess I’d be fine with that but the rest of the actions were fun ways to spice up the combat and do more damage if you knew what you were doing

    The overwhelming desire of people (not you I know you aren’t really like that) to have the opinion of “I want max performance with minimal effort” is a blight on this game, if you wanted to chain load font of magic on deep profane while a DNC cure 2 refreshed you on fiendhunter you should have the option
    Right, but why should those options of finding fun off-norm ways of playing jobs (role-wise) be dependent upon literal bloat items instead of just an unlock after which you can swap to whichever of the states/essences you unlocked as you wish while out of combat?

    As you said, they're just an unscaling single-step modifier you just inflate enemy HP numbers to cancel out anyways. So... why not axe the number-inflation and the requirement to always have one going and instead just make it a more impactful way to shift your role/outputs if/when one wants, without it taking up a slot or item?
    (0)

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