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  1. #1
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    569
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Stormblood Blood Price gave MP and Blood per individual hit, namely 1/20th of a Dark Arts worth of MP and 1 Blood per hit, with an additional 4 Blood per server tick (20 max unless extended). It was also locked behind Grit being up.
    I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,703
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EusisLandale View Post
    I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.
    It's not like you needed all that DAAD with the Rampart, Shadow Wall and TBN sprinkled in. TBN also lead to more frequent Quietus usage, which in itself lead to more MP for more DA and AD usage. And you could also expend the 50 Blood to reimburse the TBN cost in MP and extend Bloodweapon.

    You gained way more MP with Bloodweapon and TBN -> Quietus than you ever did with StB Bloodprice. Again, it only gave you 120mp per hit taken out of 2400 for Dark Arts and around 1000 for Abyssal Drain. To put this into perspective, you needed around 20 mobs actively hitting you to get 2400mp every 3s, while one use of Quietus or BW-Quietus would cap or overcap your MP with around 6-8 mobs (the largest pull was around 10 or more in Ghimlyt Dark), because each enemy hit by any physical hit gave 480mp and 3 Blood.

    Auto attacks with Bloodweapon as well as Plunge, + Carve and Spit triggered the MP regen, which all also gave you plenty more Blood, meaning more Quietus, meaning more MP, meaning more DAAD and TBN. I.e., the resource cycle.

    Ignoring all of this, also meant no damage penalty from Grit and the Bloodweapon Haste affected Spells (Abyssal Drain).
    (1)
    Last edited by Reinhardt_Azureheim; 05-24-2024 at 12:54 AM.