I'm gonna bet that solar bahamut will have the same potency as bahamut and phoenix. What a joke
I'm gonna bet that solar bahamut will have the same potency as bahamut and phoenix. What a joke




You call that expanding on MCH in EW? Adding chainsaw that's just a line AoE with the same heat/battery generation gimmick and a finisher to queen? The most interesting addition was perhaps scattergun, funnily enough. As for what they plan for DT... a finisher to chainsaw (zzzz) and a 120s nuke that every job is getting? Second drill charge is interesting for smoother things but also reduces job difficulty.problem is overall, ever since the MCH rework in 5.0, they have always found ways on expanding it, first with chainsaw in 6.0, and now with the follow up to chainsaw, a second charge of drill and a new action after wildfire, while also giving MCH back its unique party mit tool after realising that being a selfish phys ranged was not the best idea. some of the old plans for MCH rotation? that was moved to DNC.
I'm reserving my final judgement on the job because I need to see the potential tooltip changes, which are where everything hangs, notably the upgrades for hypercharge actions we're getting.
Funny how summoning in FF started off as glorified black magic spells, then it started to have hit points (FFVIII), then you get to order it to do attacks (FFX, FFXI, FFXII), becomes transformers to do its attack with you (FFXIII)... only to be a fighting game tag in FFXIV. Please tell me that it was a progression.



Right now it's closest to the classic SMN, where summon is just a big costly spell. Except they don't feel big after you've cycled rapidly through them a few times. They aren't even spells really. They definitely aren't costly.Funny how summoning in FF started off as glorified black magic spells, then it started to have hit points (FFVIII), then you get to order it to do attacks (FFX, FFXI, FFXII), becomes transformers to do its attack with you (FFXIII)... only to be a fighting game tag in FFXIV. Please tell me that it was a progression.
Spamming a huge screenwipe style attack every 30 seconds without even having to stop for a castbar is kind of an antithesis to how summoning is supposed to feel. I mean honestly, if they actually want it to feel like a summoner (and not just the seal clapping every time they see pretty colors sense), you'd pretty much have to make the choice of what you summon somewhat cosmetic, or a flavor difference. Especially if you'd expect them to add a few more. Because just summoning off a factory line without cost or commitment isn't summoner. It should feel like a choice of what you spend your time and resources on, but you also don't want to make one or two summons the only ones you ever want to use.
Or then they should make you only able to summon each summon once, refreshing the resources only once you've used them all, but over a way longer period of time than it is currently. Like it should take half the encounter to go through them. I'm talking about one summon per minute tops, with enough timing flexibility to make room for 5+ second summon casts. Make it feel like you are changing the entire face of the battle every time you summon.
Anyway, that's my ideal take on the job. Which they'll never do anything close to, because, while there's no reason it couldn't fit the 120s meta, the devs are so obsessed with it now they can't comprehend not making everything literally fit inside a 120s loop.
Last edited by ThorneDynasty; 05-29-2024 at 03:07 AM.
Except the classic summoning magic is expensive. FFT had the best representation of the classic summoner - it takes a few turns before the spell activates.


Altough, something interesting is that since the cycle will be "Baha, solar, pheonix, Solar, Baha, Solar etc"Right now it's closest to the classic SMN, where summon is just a big costly spell. Except they don't feel big after you've cycled rapidly through them a few times. They aren't even spells really. They definitely aren't costly.
Spamming a huge screenwipe style attack every 30 seconds without even having to stop for a castbar is kind of an antithesis to how summoning is supposed to feel. I mean honestly, if they actually want it to feel like a summoned (and not just the seal clapping every time they see pretty colors sense), you'd pretty much have to make the choice of what you summon somewhat cosmetic, or a flavor difference. Especially if you'd expect them to add a few more. Because just summoning off a factory line without cost or commitment isn't summoner. It should feel like a choice of what you spend your time and resources on, but you also don't want to make one or two summons the only ones you ever want to use.
Or then they should make you only able to summon each summon once, refreshing the resources only once you've used them all, but over a way longer period of time than it is currently. Like it should take half the encounter to go through them. I'm talking about one summon per minute tops, with enough timing flexibility to make room for 5+ second summon casts. Make it feel like you are changing the entire face of the battle every time you summon.
Anyway, that's my ideal take on the job. Which they'll never do anything close to, because, while there's no reason it couldn't fit the 120s meta, the devs are so obsessed with it now they can't comprehend not making everything literally fit inside a 120s loop.
Baha and Pheonix will become 2min burst spells.
So in a sens, Solar becomes a weaker 1min burst summon and the two other are back to being the all mighty 2min.
Except that for some reason I'm expecting the gap of dmg between Baha/Pheonix and Solar to be negligible so we'll just have, as of now, no 2min burst. just a 1min burst with 3 different visual.



It probably won't be but I somehow hope it does cause I had a lot of times in dungeons and alliance raids that my summons would drift into phoenix being inside the 2min window and it's annoying af. A job with such a rigid rotation is a nightmare in content where you have to play with others cause you know, people might take a short break inbetween etc but SMN's clock is ticking unless you want to buffer with an absurd amount of ruins inbetween which is definitely peak gameplay /s




I thought solar was the 2min one and you opened with it?Altough, something interesting is that since the cycle will be "Baha, solar, pheonix, Solar, Baha, Solar etc"
Baha and Pheonix will become 2min burst spells.
So in a sens, Solar becomes a weaker 1min burst summon and the two other are back to being the all mighty 2min.
Except that for some reason I'm expecting the gap of dmg between Baha/Pheonix and Solar to be negligible so we'll just have, as of now, no 2min burst. just a 1min burst with 3 different visual.
Player
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



