


8-man queue as an option along with GC-lock was actually kinda awful, I agree. But what we have now is miles away from that and definitely miles away from solo-queue-only.
I think it is a healthy middle.
I think what people are looking for is the option of a solo-only queue. You may not agree with the growing hostility towards premades, but the fact is it exists. The twin queue idea has been criticized on the grounds that if there were two queue modes, one that allows light parties and one that does not, the former would never pop. I find this somewhat amusing.



I don't mind either of them as I adjust to whatever the game hands me, but I can't realistically see a second queue for solo-only coexist with up-to-4-queue. Not because it would be a bad idea, but because it would divide the playerpool of frontlines greatly, to detriment of both. I am uncertain if we have a playerbase large enough to facilitate both.I think what people are looking for is the option of a solo-only queue. You may not agree with the growing hostility towards premades, but the fact is it exists. The twin queue idea has been criticized on the grounds that if there were two queue modes, one that allows light parties and one that does not, the former would never pop. I find this somewhat amusing.
Now if it was 8v8v8, that'd be a different story.
Agreed. A different and happier story.I don't mind either of them as I adjust to whatever the game hands me, but I can't realistically see a second queue for solo-only coexist with up-to-4-queue. Not because it would be a bad idea, but because it would divide the playerpool of frontlines greatly, to detriment of both. I am uncertain if we have a playerbase large enough to facilitate both.
Now if it was 8v8v8, that'd be a different story.

Maybe because some of us has seen it for ourselves when it came to feast. While I personally believe that it's wrong to compare solo rank and team rank together we only have the one season of team, and that tells the entire story. Compared to solo q rank queues was the worst in team rank. While I personally can't say why that is you can probably put the pieces together by looking at the team ratings.
Maybe if 24 mans was brought back and it was an option to queue premade it may work. Having 72 on the other hand is just not feasible. It is most likely going to be dead without help from the queue syncers...just like where Rival Wings are currently at outside of Moogle events.
Maybe because some of us has seen it for ourselves when it came to feast. While I personally believe that it's wrong to compare solo rank and team rank together we only have the one season of team, and that tells the entire story. Compared to solo q rank queues was the worst in team rank. While I personally can't say why that is you can probably put the pieces together by looking at the team ratings.
Maybe if 24 mans was brought back and it was an option to queue premade it may work. Having 72 on the other hand is just not feasible. It is most likely going to be dead without help from the queue syncers...just like where Rival Wings are currently at outside of Moogle events.
I'd much prefer smaller teams. But on Aether at least the queue times are currently so short I see no issues from that perspective with a solo-only queue.

So do I. It feels as though I can actually win a game through problem solving rather then brute force and praying for a miracle. As for queue times they're going to be short. The roulette exist. Whether it's for fun or to simply get xp everyone is heading there.
Roulette doubtless has an impact on queue times, but on Aether at least I recognize over half the players in any given match as regulars. If region-wide queueing ever became a thing, my guess is that, even with reduced rewards/XP, queue times would be super short. Sort of funny that the common view is PvP in 14 is crap, and yet thousands of people play it daily.
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