



Oh no! Leveling dungeons might be faster.I done some maths, just for the FoF window, the difference in potency between a PLD in Sastasha and level 90 is this:
2500 potency over 20 seconds for on level PLD, Level 90 PLD does between 6537.5 and 7037.5 potency (between weakest GCDs and strongest GCDs in the 3 free GCDs). That is an increase of 2.615-2.815 and yes, that is using oGCDs of 50 potency (even CoS being 50 potency in total).
To put this into context, if your PLD done 10% of a bosses HP in that 20 seconds, at level 18, at level 90, you will shave off 26-28% of that same HP, this is also before we start taking into account the rest of the party.
Not to mention this punishes jobs that rely on oGCDs for damage. A Job like Warrior is going to suffer less compared to a DRK.
The Horror!
Also, that potency doesn't matter as much when it's determined by the ilvl capped weapon damage modifier.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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