I'd like if WHM had to do more Mana management but could also dump lots of MP on powered up versions of e.g. Cure III. I think mana management gameplay should still exist on at least one job.
I'd like if WHM had to do more Mana management but could also dump lots of MP on powered up versions of e.g. Cure III. I think mana management gameplay should still exist on at least one job.


Yeah I mean evrey healer needs lucid at all stages of the game. MP regen is important, but it's also not interesting. It could easily be replaced by a dps thing to manage instead.
Right... we can TOTALLY replace lucid dream with class version of it...
Just like Raise, Ressurection, Ascend, Egeiro right?
Now that remind me, why healer's revive skill is not a role action like Lucid Dream?




how exactly would you suggest it become "more interesting"? a trumpet fanfare when you use it perhaps? maybe dancing pixies?
I dont need a different lucid dreaming button for every job that uses it. makes things more confusing.


Let it become something besides "press this every 60 seconds". I agree that Lucid is boring. Black Mage has interesting MP mechanics and it doesn't even have a use for Lucid 99% of the time. There might not even be a need for separate buttons per class, as an MP restore could be phased out entirely. Some existing skills would also make better alternatives. The old form of Thin Air which was time based allowed for some interesting synergy with swiftcast. If you could fit more casts into the window when it was active you would benefit more. WHM doesn't have much to use Swiftcast on, but if Thin Air became the primary MP management tool, skills could be built around it to make the class more interesting.

That's why I think (e.)reprise could kinda works for RDM ; atm it's not really part of the rotation ; it's at best a movement tool, so it stay really niche in just another way.

for RDM they could change (e.)reprise to restore 2-5% mp and it would solve that (could also put that on melee combos)
I've been lurking in this topic a few times and have had this same thought.
If they want to have a different way to recover MP, then it should be tied to job mechanics and not just random oGCDs like Fleche or Contre Sixte.
Black Mage already has it's whole system focused around the MP gauge, so there would be nothing to change there and as for Summoners, it could be added as an overarching mechanic that encourages you to use the summons, build up some sort of meter, and spend that meter on attacks that also restore MP. In my head I was thinking allowing them to summon Zantetsuken and weave that between their spells which does damage but also restores MP. As for why not a full Odin summon, remember, in FFXIV, The sword Zantetsuken itself is the primal, not the person themselves. So you summon the primal and use it's power, it is just done a bit differently.
And that is the important thing in all this: "If they want to have a different way".
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