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  1. #21
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Calysto View Post
    for RDM they could change (e.)reprise to restore 2-5% mp and it would solve that (could also put that on melee combos)
    I've been lurking in this topic a few times and have had this same thought.

    If they want to have a different way to recover MP, then it should be tied to job mechanics and not just random oGCDs like Fleche or Contre Sixte.

    Black Mage already has it's whole system focused around the MP gauge, so there would be nothing to change there and as for Summoners, it could be added as an overarching mechanic that encourages you to use the summons, build up some sort of meter, and spend that meter on attacks that also restore MP. In my head I was thinking allowing them to summon Zantetsuken and weave that between their spells which does damage but also restores MP. As for why not a full Odin summon, remember, in FFXIV, The sword Zantetsuken itself is the primal, not the person themselves. So you summon the primal and use it's power, it is just done a bit differently.
    (2)

  2. #22
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    The Refresh spell name is right there for RDM SE.

    I'd really wanna see some of the fun animation the abilities could have. Plus it could give meaning back to Aetherflow and Energy Drain for SCH and SMN. And you could add something interesting to SGE to make it stand out.

    For SGE maybe something like this:

    Aether Battery
    Spell
    Cast:1.5s (Instant if you wanna make it a movement ability)
    Recast: 60s
    MP Cost: 0
    Effect: Restores X MP to self.
    Additional Effect: Doubles the damage potency of the next spell cast (or next Dosis spell if SE does not feel spicy)
    Additional Effect: Restores HP to targets under the effect of Kardion granted by you.
    Cure Potency: 170 (more if they wanna have it as a funny potent Kardion heal too)
    (1)
    Last edited by LynxDubh; 05-26-2024 at 07:14 PM. Reason: Name change and numbers adjust

  3. #23
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,193
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i think the last thing they shoild do is putting the mana regeneration into your normal rotation. they did that with other stuff. its convenient but also makes it so boring abd meaningless
    (5)

  4. #24
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I wish resource management was its own little mini-game apart from damage rotations. I agree that if Lucid Dreaming was replaced with MP being slapped on buttons you press anyways, then there's really not much added.

    For example, RDM purposefully unbalancing their White/Black Mana to get access to a special sword combo that deals less damage than standard but regenerates more MP. WHM entering some Cleric Stance kind of mode that reduces their healing potency significantly but their damage spells become MP positive. AST having the Ewer card of course. BRD having a song that only grants MP regen to party members. SCH with Energy Drain, or maybe Selene's usage of the Fey Gauge.

    We could also tie some melee jobs' actions to MP, like Ninjutsu costing half of the MP bar instead of being on charges, or the old 'Fists of' stances constantly draining MP, or even just generic oGCDs like Equilibrium. I think things like that could encourage more job interactions with each other and feel fun.
    (3)

  5. #25
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    That's why I think (e.)reprise could kinda works for RDM ; atm it's not really part of the rotation ; it's at best a movement tool, so it stay really niche in just another way.
    (1)

  6. #26
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Lucid works fine for WHM. Mana management is not the same like it was in ARR and HW but it is still there to some degree and with Thin Air WHM also has another tool to manipulate MP consumption.

    I want to keep it! Making it automatic would just further dumbing down the job and removing one of the last things you actually have to keep an eye on and decide when to press Lucid and when not. Keeping it on CD is not always the best solution.
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  7. #27
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Tint View Post
    Lucid works fine for WHM. Mana management is not the same like it was in ARR and HW but it is still there to some degree and with Thin Air WHM also has another tool to manipulate MP consumption.

    I want to keep it! Making it automatic would just further dumbing down the job and removing one of the last things you actually have to keep an eye on and decide when to press Lucid and when not. Keeping it on CD is not always the best solution.
    It works fine for WHM because it was a WHM skill to begin with. So if anything, MP management gameplay is quite similar for EW WHM as it was in HW, barring the changes to MP values and Thin Air.
    (0)

  8. #28
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    And that is the important thing in all this: "If they want to have a different way".
    (0)

  9. #29
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by flowerfairy View Post
    I wish resource management was its own little mini-game apart from damage rotations. I agree that if Lucid Dreaming was replaced with MP being slapped on buttons you press anyways, then there's really not much added.
    It still just becomes part of the rotation though.
    (0)

  10. #30
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,973
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asari5 View Post
    oh yeah, mana-management. another mechanic they practically removed from the game. but because of this skill its still kinda there.
    they should really make up their minds about those mechanics.
    Raises should just cost 10k then refund 7500 several seconds later.
    (0)

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