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  1. #31
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mikey_R View Post
    It still just becomes part of the rotation though.
    In a vacuum, I suppose. But, especially when it comes to healers, how much of that resource you'll be able to hold on will depend on the encounter, the team's composition, and the party's skill level.

    A RDM in a hardcore party might be able to push more for the MP expensive, high damage routes if the team's AST loads them with Ewer, or if the BRD is singing their MP song. A RDM in a prog party would probably be throwing out Verraise more often, needing to resort on the route that earns them more MP.

    I wasn't around for it, but I hear a lot that the problem with resource management in ARR was that the party depended too much on the BRD to be playing their resources song, and to regain resources you'd have to stand around and do nothing. I think a healthier design would be that jobs have a resource they have to manage, with an option to either use higher value tools that cost more resources or moderate value tools that costs less or gains resources. This way, you have more agency over your resources, but the most optimal paths would require more teamwork.

    Of course, resource management highly depends on encounter design (which they said they were focusing on this expansion). I think something similar to Coils calls for more attrition-style gameplay that supports resource management.
    (1)

  2. #32
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I think for MP to be meaningful it has to give you choices and consequences. The most obvious one would be choosing between high benefit, high cost, low sustain versus low-cost, low benefit, high sustain.

    That would also require more healing to be GCD or for them to introduce mana costs to oGCD.

    I do think for MP to be at all interesting, you either have to have consequences to choices or you have to have it be a limiting gauge like it is for BLM.
    (4)

  3. #33
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    631
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    It is needed for healers because most of the time we barely have to heal so we spam damage buttons and run out of mp if we don't use lucid. Sage has mp regeneration built into their kit but since you barely ever have to use the abilities that do generate mp you sort of go dry there as well unless you throw out unnecessary heals. Idm leaving it as it is.
    (3)

  4. #34
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,727
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LuciaMirain View Post
    It is needed for healers because most of the time we barely have to heal so we spam damage buttons and run out of mp if we don't use lucid. Sage has mp regeneration built into their kit but since you barely ever have to use the abilities that do generate mp you sort of go dry there as well unless you throw out unnecessary heals. Idm leaving it as it is.
    SGE is designed to dump druachole to not overcap stacks to retain mana. It’s garbage design but you should 100% be relying on that over using lucid
    (0)

  5. #35
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    631
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SGE is designed to dump druachole to not overcap stacks to retain mana. It’s garbage design but you should 100% be relying on that over using lucid
    I am aware. and yes, it is trash design. Point still stands.
    (1)

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