It works fine for WHM because it was a WHM skill to begin with. So if anything, MP management gameplay is quite similar for EW WHM as it was in HW, barring the changes to MP values and Thin Air.Lucid works fine for WHM. Mana management is not the same like it was in ARR and HW but it is still there to some degree and with Thin Air WHM also has another tool to manipulate MP consumption.
I want to keep it! Making it automatic would just further dumbing down the job and removing one of the last things you actually have to keep an eye on and decide when to press Lucid and when not. Keeping it on CD is not always the best solution.
I think for MP to be meaningful it has to give you choices and consequences. The most obvious one would be choosing between high benefit, high cost, low sustain versus low-cost, low benefit, high sustain.
That would also require more healing to be GCD or for them to introduce mana costs to oGCD.
I do think for MP to be at all interesting, you either have to have consequences to choices or you have to have it be a limiting gauge like it is for BLM.
It is needed for healers because most of the time we barely have to heal so we spam damage buttons and run out of mp if we don't use lucid. Sage has mp regeneration built into their kit but since you barely ever have to use the abilities that do generate mp you sort of go dry there as well unless you throw out unnecessary heals. Idm leaving it as it is.




SGE is designed to dump druachole to not overcap stacks to retain mana. It’s garbage design but you should 100% be relying on that over using lucidIt is needed for healers because most of the time we barely have to heal so we spam damage buttons and run out of mp if we don't use lucid. Sage has mp regeneration built into their kit but since you barely ever have to use the abilities that do generate mp you sort of go dry there as well unless you throw out unnecessary heals. Idm leaving it as it is.
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