At least you still got some passive blood generation out of it...back when blood actually interacted with MP and wasn't just the completely disconnected Bloodspiller gauge.
Then again why would you have used Blood Price on trash when you could've just used Blood Weapon? Significantly more MP, more blood and DA+Abyssal had bonus enmity so you didn't need Grit for aggro.
Actually depressing when you think about how SB Dark Knight was considered a worse version of HW DrK but was still significantly better designed than anything post-5.0.
Last edited by Absurdity; 05-24-2024 at 05:07 PM.


Blood Price was MP when you took damage. Blood Weapon was when you dealt physical damage. Blood Price was absolutely the better ability for MP regen on trash.



That depends on the expansion you were in.
Heavensward Blood Price worked by scaling with damage taken from what I got told, which is where your argument may have come from.
Stormblood Blood Price gave MP and Blood per individual hit, namely 1/20th of a Dark Arts worth of MP and 1 Blood per hit, with an additional 4 Blood per server tick (20 max unless extended). It was also locked behind Grit being up.


I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.



It's not like you needed all that DAAD with the Rampart, Shadow Wall and TBN sprinkled in. TBN also lead to more frequent Quietus usage, which in itself lead to more MP for more DA and AD usage. And you could also expend the 50 Blood to reimburse the TBN cost in MP and extend Bloodweapon.I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.
You gained way more MP with Bloodweapon and TBN -> Quietus than you ever did with StB Bloodprice. Again, it only gave you 120mp per hit taken out of 2400 for Dark Arts and around 1000 for Abyssal Drain. To put this into perspective, you needed around 20 mobs actively hitting you to get 2400mp every 3s, while one use of Quietus or BW-Quietus would cap or overcap your MP with around 6-8 mobs (the largest pull was around 10 or more in Ghimlyt Dark), because each enemy hit by any physical hit gave 480mp and 3 Blood.
Auto attacks with Bloodweapon as well as Plunge, + Carve and Spit triggered the MP regen, which all also gave you plenty more Blood, meaning more Quietus, meaning more MP, meaning more DAAD and TBN. I.e., the resource cycle.
Ignoring all of this, also meant no damage penalty from Grit and the Bloodweapon Haste affected Spells (Abyssal Drain).
Last edited by Reinhardt_Azureheim; 05-24-2024 at 12:54 AM.
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