Quote Originally Posted by ty_taurus View Post
I can't be convinced that turning every card into a 6% DPS buff is anything but miserable. It's ironic because I'd argue RNG actually died in Shadowbringers, not Dawntrail.

Seals, melee vs ranged... How big of a difference do you think it would've made to just toss every card onto a Samurai anyway? Because I strongly doubt the difference in damage would be noticeable enough to have any realistic impact in any fight anywhere. Sure, 3% is less than 6%, but consider how much less damage every ranged job except Black Mage was doing than a Samurai, and I actually wonder if a 3% damage boost on a Sam might actually compete with a 6% damage boost on a Dancer, or a Summoner even. The Seals in Shadowbringers forced some amount of interaction, but it was no longer about cards anyway.
I suppose it greatly depends on how deep you want to get into optimisation. If you're really deep into optimisation, you'd want the card to match the burst profile of the job perfectly, which means what card you get and when is quite important, so the RNG is there in that case. But for most people, yes, the RNG is either 50/50 or doesn't matter (for those who just throw every card on the highest damage player).

That said, if we can't get HW/SB cards back, I'd still take the 50/50 RNG of ShB/EW over the zero RNG of DT cards.