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  1. #1
    Player
    Kamishawe's Avatar
    Join Date
    Aug 2021
    Location
    The Source, Etheirys
    Posts
    18
    Character
    Kami Shawe
    World
    Zalera
    Main Class
    Astrologian Lv 90
    It would be nice if you did a second survey asking what types of effect people like in the cards.

    I'd love more Utility, Reduction, GCD Haste or Movement Speed cards over a silly dps card when they can just boost Divination for Party DPS buffs instead of opening the can of worms known as Dps cards.

    I personally would love getting rid of Solo cards for Group affect cards eliminating the need for tab targeting.

    People saying they liked HW/STB and DT isn't very helpful, nor is asking what cards they liked best since there's been 3 different iterations of them and they all meant something different under the same names.
    (5)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kamishawe View Post
    It would be nice if you did a second survey asking what types of effect people like in the cards.

    I'd love more Utility, Reduction, GCD Haste or Movement Speed cards over a silly dps card when they can just boost Divination for Party DPS buffs instead of opening the can of worms known as Dps cards.

    I personally would love getting rid of Solo cards for Group affect cards eliminating the need for tab targeting.

    People saying they liked HW/STB and DT isn't very helpful, nor is asking what cards they liked best since there's been 3 different iterations of them and they all meant something different under the same names.
    Sadly XIV's combat system won't really allow for many 'creative' utility effects beyond damage.

    Things we already have:
    - Damage reduction, both offensive and defensive
    - Movement Speed
    - Movement displacement (gap closers, teleports, etc)
    - MP regen (which is kind of meaningless)
    - Increased healing taken

    I'm not quite sure what else we could have. Thought about vulnerability / damage down stack cleanse, but that would have to be tied to a big cooldown.

    Actually if they said they want to focus on better encounters for DT, hopefully we'll see new utility niches emerge based on that.
    (0)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raikai View Post
    Sadly XIV's combat system won't really allow for many 'creative' utility effects beyond damage.
    I think desired is the more accurate term. Nearly every job in the game carries their own desired utility making previous card effects entirely redundant. The only thing left to give them is dmg boosts. On top of this, if they were to keep the cards random, then anything that could be considered desirable falls victim to RNG so it is almost never on demand unless they add more buttons that allows the AST to mitigate the RNG and/or to hold onto cards. This is why I think that the card mechanic should really just benefit the AST with maybe one or two exceptions such a dmg boost from the balance, and dmg mitigation from the bole, which can be given to other players. These two effects will always benefit the entire party whether directly or indirectly at any given time. The only variable is the amount of effectiveness.

    In all honesty, though. I think the dev team boxed themselves in a corner with this mechanic. If they came out with another mmo, there isn't a snowball's chance in hell they would use it again.
    (0)