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  1. #61
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    They fixed the cheese and people are still not happy. it's a 24 man raid and belongs with other duties of it's kind. It doesn't need a separate roulette and certainly doesn't belong in Main. Main scenario is for 4 people and has been adjusted accordingly with user feedback.
    Because they didn't entirely fix said cheese nor was it the only problem. CT would be less obnoxious if they actually scaled it properly so we weren't fighting the equivalate of target dummies with a few auto attacks. There is no justifiable reason we're scaled to i130 in a bloody i50 raid. To be frank, the very poor scaling system is a problem at all levels because of how much we demolish content merely 4-6 months old. Look no further than Aglaia. New players won't even see the scale mechanic from Nald'Thal due to how poorly tuned the fight is on top of over leveled we are nowadays.

    Secondly, albeit much less a problem overall is none of the other raids are required. Therefore, people deliberately not locked other 24 mans on alts in order to force the queue into select CT.

    Instead of moving CT to MSQ, let's address the above problems. A simple solution would be to first gift new players a free set of Ironworks gear that way there's no concerns about them queuing in with i50 AF sets. From there, bump LotA to i70, Syrcus Tower i90 and WoD i110 with the sync being 20 ilvls above those requirements. For example, in this hypothetical, we'd be synced to i90 in LotA. That would actually make them more engaging to do despite level 50 being dreadfully working job wise. Going forward, all raids (and content, really) should be synced either 20 ilvls above the minimum or the relevant ilvl at the time of its release. I prefer the former as it helps mitigate how much stronger we are nowadays, what with job changes and all.

    Finally, make all the 24 mans a mandatory unlock to access the roulette once you finish the expansion they release in. An example once again being once you complete the Stormblood quest, Alliance Raid locks until you unlock the Ivalice series. I don't typically like forcing things but it's the only way to completely eliminate cheesing raids.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #62
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Going forward, all raids (and content, really) should be synced either 20 ilvls above the minimum or the relevant ilvl at the time of its release. I prefer the former as it helps mitigate how much stronger we are nowadays, what with job changes and all.
    Instead of linear scaling, use a diminishing scale instead, as that still involves a reward for upgrading gear.

    The first 20 levels you might just have it the way it is, but each next 10 levels could be significantly weakened to such state that being 50 or 60 levels above it while it does make it easier, it remains within an acceptable range. For example by effectively halving the gain each additional 10 levels (note the scale only halves again at the effective 10 ilvls, not the gear ones).

    So lets say we have ilvl 50 as raid, ilvl70 will be as is, but ilvl 80 will be scaled to 75, ilvl 100 to 80, ilvl 140 would have been 90, but since 130 is still the cap, it now would be 87 (30x0.5x0.5=7.5).
    And with it, we can even apply this system diffirent per stat. Vitality could use halving, dps could use 25% which at ilvl 130 means: 50+(20x0.25=)5+(30x0.25x0.25=1.8=)2=57.

    It can reward upgrading, but beyond a certain level in normal content doesnt realy matter much, but can still be noticed.

    Hard ilvl limits while they sound nice are quite meaningless towards those who dont do extremes as they will nearly always exceed the ilvl for the content anyway. Giving them some effect that they can notice, even if slightly, does give a sense of reward, although this might only be noticed on the HP value at these diminishing values. But it does allow balancing!
    (0)

  3. #63
    Player
    AngelicDeath's Avatar
    Join Date
    Feb 2017
    Location
    Shirogane
    Posts
    81
    Character
    Kuroshi Hotoke
    World
    Marilith
    Main Class
    Astrologian Lv 100
    Honesty yes and no
    I feel yes cause if you are on a deader DC and even make party finders to even clear it undersized it still takes a good while to fill even if it does.. and a lot of new players are stuck on progressing (someone in my group couldn't get it finished for weeks they are from oceanic so they can't just DC hop to na or anything like that)
    (0)

  4. #64
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Forcing people to unlock all the alliance raids to use the roulette would be damaging to lower population DCs that already struggle with queues. And there would probably be an effect even on higher population DCs as people who did the roulette because it was there from unlocking CT for story just stop doing that roulette when it locks them out and they don't know why.
    (4)

  5. #65
    Player
    RealHounder1971's Avatar
    Join Date
    Nov 2019
    Posts
    46
    Character
    Spirit Plainswalker
    World
    Brynhildr
    Main Class
    Conjurer Lv 90
    Believe me, people still mess that beginning raids up. Especially the impatient ones that start Atmos fights in Labyrinth before everyone is there. Saw it last night as the fight took much longer than it should since only 4 of the people from C group made it in before the start, and rest ended up with us when they got teleported in due to a tank just doing his own thing.

    So yea, people still mess those up.
    (2)

  6. #66
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    292
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    There's a couple of things here that I feel like is a culmination of several experiences that leads to an overall desire to avoid Crystal Tower raids.

    * It is the most common Alliance Raid in the Alliance Raid Roulette.
    > This is caused by several factors. First, by the roulette being attainable by merely unlocking Crystal Tower without the rest of the raids, making it more similar to Leveling Roulette than some of the others, which requires you to unlock more and more duties to continue having access to the roulette. Solution: Require at least 1 of every raid you qualify for (preferably via story completion rather than level).
    > This COULD have been caused by item level manipulation, but that's been solved. And purely to avoid manipulation it should remain.
    > It's required by Main Scenario to complete. This could be solved by lumping it into the MSQ Roulette or by the first point of this.

    * The raid is boring.
    > It is the OLDEST raid of them all. Labyrinth of the Ancients is 10 years old now.
    > It's the raid most severely hit by item level bloat. Labyrinth of the Ancients was done primarily in Darklight gear on launch at i70. Some folks were coming in on gear fresh from dungeons at i65. People were farming for upgrades that it dropped, which are i80. You SYNC to i130. That's almost double the ilv of what people on average had gear wise going into it. You barely even see the mechanics in World of Darkness and that drops i120 gear and had folks on average in i100 to i110 on launch.
    > It syncs you to LV50. We have had jobs release on launch for 6 years now that come either at LV50 or higher and don't feel like complete jobs on release on purpose. This is before we even hit the discussion that as time has moved forward classes have granted WoL's less and less skills, skills have been moved, removed, or consolidated and thus LV50 that was once level cap when CT released is going to be the halfway mark of our adventure. LV50 is the most boring and awfully paced content for all things not called Blue Mage.

    A rework to the level sync I think is understandable for the raids. It's mechanics are pretty outdated compared to the rest of the game and could see some touch ups. Both of those would be appreciable to making the raid more tolerable but the undeniable truth is: It's LV50. And nothing's going to change that you're going to be forced to be there at LV50. Which is just an awful place for all jobs.
    (2)

  7. #67
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kaynide View Post
    Just to add, some people (like me) have multiple alts. As I have experienced the story of all the raids, and don’t particularly want or need anything that drops from any of them on my alts, I will never, ever…ever.. unlock anything but the CT raids.
    I like the CT raids, I just don't like getting ONLY CT. And really that needs to be fixed by making it not a faceroll so people don't use it just to farm tomes.
    (1)

  8. #68
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    737
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    They should require you to unlock the first alliance raid for each expansion in order to queue into the alliance roulette at level 60/70/80/90. (level 60+ require Void Ark unlock to do the roulette, level 70+ require Rabanstre and so on)
    (1)

  9. #69
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,017
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Yuella View Post
    They should require you to unlock the first alliance raid for each expansion in order to queue into the alliance roulette at level 60/70/80/90. (level 60+ require Void Ark unlock to do the roulette, level 70+ require Rabanstre and so on)
    Let's not do the mistake of tying things to level alone as everything in this game is tied to MSQ progress. By the time I reached the point where I could unlock the HW raids, I was about lvl 70 and close to 80 at the end of Stormblood. It's almost impossible not to over level these days due to all the bonuses and it's impossible to unlock a new raids series until you've finished the corresponding expansion. It would just make things worse as people would not necessarily be willing to backtrack.
    (2)
    Last edited by Toutatis; 05-21-2024 at 02:27 PM.

  10. #70
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Toutatis View Post
    Let's not do the mistake of tying things to level alone as everything in this game is tied to MSQ progress. By the time I reached the point where I could unlock the HW raids, I was about lvl 70 and close to 80 at the end of Stormblood. It's almost impossible not to over level these days due to all the bonuses and it's impossible to unlock a new raids series until you've finished the corresponding expansion. It would just make things worse as people would not necessarily be willing to backtrack.
    If you are overlevelled on your main job you don’t need to be doing the alliance roulette anyway do this isn’t a problem
    (2)

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