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  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    They fixed the cheese and people are still not happy. it's a 24 man raid and belongs with other duties of it's kind. It doesn't need a separate roulette and certainly doesn't belong in Main. Main scenario is for 4 people and has been adjusted accordingly with user feedback.
    (9)
    Last edited by LaylaTsarra; 05-15-2024 at 08:52 PM.

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    They fixed the cheese and people are still not happy. it's a 24 man raid and belongs with other duties of it's kind. It doesn't need a separate roulette and certainly doesn't belong in Main. Main scenario if for 4 people and has been adjusted accordingly with user feedback.
    Playing devils advocate, IF they were going to do anything, I'd say rework the CT series into a set of 3 trust-able dungeons. Just rework any parts designed for 3 parties into 1-party affairs and be done with it.
    (0)

  3. #3
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by kaynide View Post
    Playing devils advocate, IF they were going to do anything, I'd say rework the CT series into a set of 3 trust-able dungeons. Just rework any parts designed for 3 parties into 1-party affairs and be done with it.
    Why they're fun. There is nothing wrong with them. You get them more because more people are at that level. They are certainly quicker than some of the other raids and should stay just where they are. If anything they could split the roulettes into two with 50/60/70 duties and then 80/90 and soon to be 100 level duties.

    Giving people another opportunity to earn experience isn't a bad thing.
    (4)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    They fixed the cheese and people are still not happy. it's a 24 man raid and belongs with other duties of it's kind. It doesn't need a separate roulette and certainly doesn't belong in Main. Main scenario is for 4 people and has been adjusted accordingly with user feedback.
    People werent happy about getting CT all the time. They just misattributed it to ilvl cheese.
    (8)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #5
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,650
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    They fixed the cheese and people are still not happy. it's a 24 man raid and belongs with other duties of it's kind. It doesn't need a separate roulette and certainly doesn't belong in Main. Main scenario is for 4 people and has been adjusted accordingly with user feedback.
    Because they didn't entirely fix said cheese nor was it the only problem. CT would be less obnoxious if they actually scaled it properly so we weren't fighting the equivalate of target dummies with a few auto attacks. There is no justifiable reason we're scaled to i130 in a bloody i50 raid. To be frank, the very poor scaling system is a problem at all levels because of how much we demolish content merely 4-6 months old. Look no further than Aglaia. New players won't even see the scale mechanic from Nald'Thal due to how poorly tuned the fight is on top of over leveled we are nowadays.

    Secondly, albeit much less a problem overall is none of the other raids are required. Therefore, people deliberately not locked other 24 mans on alts in order to force the queue into select CT.

    Instead of moving CT to MSQ, let's address the above problems. A simple solution would be to first gift new players a free set of Ironworks gear that way there's no concerns about them queuing in with i50 AF sets. From there, bump LotA to i70, Syrcus Tower i90 and WoD i110 with the sync being 20 ilvls above those requirements. For example, in this hypothetical, we'd be synced to i90 in LotA. That would actually make them more engaging to do despite level 50 being dreadfully working job wise. Going forward, all raids (and content, really) should be synced either 20 ilvls above the minimum or the relevant ilvl at the time of its release. I prefer the former as it helps mitigate how much stronger we are nowadays, what with job changes and all.

    Finally, make all the 24 mans a mandatory unlock to access the roulette once you finish the expansion they release in. An example once again being once you complete the Stormblood quest, Alliance Raid locks until you unlock the Ivalice series. I don't typically like forcing things but it's the only way to completely eliminate cheesing raids.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #6
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    751
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Going forward, all raids (and content, really) should be synced either 20 ilvls above the minimum or the relevant ilvl at the time of its release. I prefer the former as it helps mitigate how much stronger we are nowadays, what with job changes and all.
    Instead of linear scaling, use a diminishing scale instead, as that still involves a reward for upgrading gear.

    The first 20 levels you might just have it the way it is, but each next 10 levels could be significantly weakened to such state that being 50 or 60 levels above it while it does make it easier, it remains within an acceptable range. For example by effectively halving the gain each additional 10 levels (note the scale only halves again at the effective 10 ilvls, not the gear ones).

    So lets say we have ilvl 50 as raid, ilvl70 will be as is, but ilvl 80 will be scaled to 75, ilvl 100 to 80, ilvl 140 would have been 90, but since 130 is still the cap, it now would be 87 (30x0.5x0.5=7.5).
    And with it, we can even apply this system diffirent per stat. Vitality could use halving, dps could use 25% which at ilvl 130 means: 50+(20x0.25=)5+(30x0.25x0.25=1.8=)2=57.

    It can reward upgrading, but beyond a certain level in normal content doesnt realy matter much, but can still be noticed.

    Hard ilvl limits while they sound nice are quite meaningless towards those who dont do extremes as they will nearly always exceed the ilvl for the content anyway. Giving them some effect that they can notice, even if slightly, does give a sense of reward, although this might only be noticed on the HP value at these diminishing values. But it does allow balancing!
    (0)