Quote Originally Posted by Mikey_R View Post
I really don't see what you are trying to convey here. Jobs have always had an optimal rotation, so nothing has changed in that regard.
The difference of job design as well as job optimization between expansion is mistake tolerence.

Player in general tend to have more "tolerence" toward mistake and misplay when it's come to job/class that is known to be complex.

By streamlining a class, it's true that the said class will easier to play, but at the same time, the "excuses" for not able to play a job/class optimally will reduced quiet a lot.

I will clarify first that I only started to play FFxiv at Shb expansion, feel free to correct if I m wrong.

For example,
At ARR period, if a Tank make some slipped up and failed the aggro management, most folk will be like, "welp, crap happen I suppose".

Fast forward to EW, if a Tank make some slipped up and failed the aggro management, most folk will start to judge the tank negatively and be like, "you only have one job, and yet you failed, how incompotent you can be???"