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  1. #11
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    Edit: And you know what? Seeing the BLM rip aggro and get shredded by the boss was hilarious and I'll die on that hill.
    And this sums up the WoT, sadism.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  2. #12
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    193
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    For every person that had this experience in XI, there is one who had an experience like mine, where people didn't want to help you level past the introductory areas, you get stuck in a loop of trying to form parties in the Dunes, being unable to level due to them not lasting long, and then repeat.
    That was my experience, yes, made even worse because I was a Mithra and because stats were "so important" back then, I *had* to play Thief and nothing else ever. Suffice to say I didn't last long with FF11 after release, and ultimately moved to WoW because it was the "casual" MMO even back then compared to the likes of everything else that was out.

    Now I don't even play WoW and haven't for years, partially because Blizzard is an absolute YIKES of a company, but also because so much of that game was spent having "roll regret" because they were always doing things to classes causing most of them to end up in the dumpster until the next expansion because they just couldn't stop themselves from trying to re-invent the wheel all of the time.
    (1)

  3. #13
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Boblawblah View Post
    I see this is the week of "back in my day...<insert_how_things_were_better>" posts
    Hey it'll only get a lot better when Dawntrail hits! Just wait! This is the warm up.
    (6)

  4. #14
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Trust system all the way to level cap was a mistake. I should've been ONLY for all expansions except the new one.

    island sanctuary is another mistake. We need more player interaction, not less.

    ffxvi is for those who don't want to see other people in their game.

    Quote Originally Posted by LaylaTsarra View Post
    Hey it'll only get a lot better when Dawntrail hits! Just wait! This is the warm up.
    Don't worry, after msq and/or sidequests are done most people will bounce to other games.
    (5)
    Last edited by Rekh; 05-19-2024 at 08:00 AM.

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,469
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    What a miserable post lol. Member tank stance dance? Member kaiten? Member pulling aggro? I looked at the job actions back then and it was a simple game in comparison input-wise. It's like the illusion of difficulty. "But you had to pay attention to when you could actually do your rotation!" "But you had to switch off tank stance!"
    Maybe you should look harder. Or... I don't know, maybe you should have actually played with it before looking like a fool there.

    Quote Originally Posted by HikariKurosawa View Post
    Co-dependent game design isn't really good in my opinion. People should be able to just focus on their own execution. I shouldn't have to micromanage someone else's performance to see what I am allowed to do.
    I do have one genuine question then: why do you play online with random players?

    Quote Originally Posted by HikariKurosawa View Post
    In a game with a low bar for success and a high skill ceiling, it is what you make it. You choose the experience you complain about. The problem with modern gamers is they're often just doing something else and brainlessly getting by in the game they're playing. Whether it is watching netflix and botting out in game or watching a streamer while doing the same. You want an engaging experience? Play the game and try your best.
    What happens when trying our best in content like Bozja and whatnot barely occupies half of our capabilities and turns into a mindless grind? Yeah, you grow bored and tend to do other things on the side, even if it harms the first activity in the process..
    (10)

  6. #16
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Valence View Post
    Maybe you should look harder. Or... I don't know, maybe you should have actually played with it before looking like a fool there.
    Explain what made job design harder back then if you can. From what I have seen and what I am reading in these posts, it was annoying busywork rather than deep mechanics.

    Quote Originally Posted by Valence View Post
    I do have one genuine question then: why do you play online with random players?
    Because it's more enjoyable than playing with bots? What even is this argument? I am only allowed to enjoy playing with others if my success in game is dependent on them knowing contrived game systems that don't come naturally? What a weird take. Try running a savage in party finder with a group that doesn't know what they're doing and see what happens. We're co-dependent enough as is. You can't just do your own job right and win. Do you even play this game?

    Quote Originally Posted by Valence View Post
    What happens when trying our best in content like Bozja and whatnot barely occupies half of our capabilities and turns into a mindless grind? Yeah, you grow bored and tend to do other things on the side, even if it harms the first activity in the process..
    Why are you doing so much bozja to begin with? Do it when it is fun, avoid it when it is a grind. There are so many activities in this game there is never an excuse for running content that makes you want to watch netflix on the side. If you complain about that, that's your own self-inflicted problem and not one with the game. It's not a reasonable complaint.

    On top of that, there is more to engagement than just pressing buttons optimally. It's an mmoRPG. Have you tried immersing yourself in the fantasy of it? That's kinda the point after all and will never happen if you are doing something else on the side. I think tons of mmoRPG players are not actually into the whole fantasy aspect of roleplaying games. They play "roles" and don't care about the imagination, only the gameplay. Who could care about that demographic to begin with? You might as well be playing counter-strike.
    (5)
    Last edited by HikariKurosawa; 05-19-2024 at 09:06 PM.

  7. #17
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Good post OP.
    With the introduction of Trust system and simplification of combat/gameplay, seems like the devs want to slowly convert this into a semi single-player MMORPG. Unless you go to EX and Savage Trials, we might as well play with bots now.

    Also same, used to like tanking very much before ShB because of those enmity control, now the role is so braindead I might fall asleep mid fight. Not to mention the issue with self-sustain healing too *cough*WAR*cough*.
    (8)

  8. #18
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    I won't say the class design became more individualistic,
    If anything,
    The class design became less and less individualistic, which is evident by the awfully low amount of player skill expression. As player who main Class X will PROBABLY perform the same as another player who play the same class.

    Player's role responsibility however,
    their role didn't really become more nor less individualistic, just became different.

    From "Do your best within what your own role can do to carry your team to victory"
    to
    "Do your best to follow step the of the best player of your role and victory will come to you naturally"
    (2)

  9. #19
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Pip_Chick View Post
    All we have gained is a mediocre single player expirience.
    The MMO part of this game is dead. The players are only in their ERP head space, there is no flavour or texture. You just go in a dungeon with 3 or more other players who are so robotic, they may as well be bots. The expirience is so much on rails that you start falling asleep not even half way through the first boss.
    I used to like doing the daily roulettes and talking with other players. Now I can't even do more than 3 at a time cause I start falling asleep, and even then I need some sort of distraction like a YT video or music to even get through. No role is engaging enough after the 3rd run, no job is interesting after a few days of playing.
    Everything is just boring. The most fun I had in game recently was when the tank got disconnected and the rest of us didn't notice, we got to the last boss by the time the tank returned. And it is sad.
    100% spot on. I cannot emphasize how much I hate what dungeons have become since SB. Recently I decided to do level 90 roulette as paladin with my entire monitor covered in sheets of paper besides the minimap so I could vaguely navigate. I couldn't see my MP, HP, hotbars, cooldowns, character, enemies, anything. Not only did nobody die ever but my party members didn't even notice anything was wrong (or at least they didn't say anything about it). It was all "Hi" or "howdy" and "ggs" "tyfp" by the end.
    (7)

  10. #20
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zadood View Post
    I won't say the class design became more individualistic,
    If anything,
    The class design became less and less individualistic, which is evident by the awfully low amount of player skill expression. As player who main Class X will PROBABLY perform the same as another player who play the same class.

    Player's role responsibility however,
    their role didn't really become more nor less individualistic, just became different.

    From "Do your best within what your own role can do to carry your team to victory"
    to
    "Do your best to follow step the of the best player of your role and victory will come to you naturally"
    I really don't see what you are trying to convey here. Jobs have always had an optimal rotation, so nothing has changed in that regard.
    (2)

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