Quote Originally Posted by HikariKurosawa View Post
What a miserable post lol. Member tank stance dance? Member kaiten? Member pulling aggro? I looked at the job actions back then and it was a simple game in comparison input-wise. It's like the illusion of difficulty. "But you had to pay attention to when you could actually do your rotation!" "But you had to switch off tank stance!"
Maybe you should look harder. Or... I don't know, maybe you should have actually played with it before looking like a fool there.

Quote Originally Posted by HikariKurosawa View Post
Co-dependent game design isn't really good in my opinion. People should be able to just focus on their own execution. I shouldn't have to micromanage someone else's performance to see what I am allowed to do.
I do have one genuine question then: why do you play online with random players?

Quote Originally Posted by HikariKurosawa View Post
In a game with a low bar for success and a high skill ceiling, it is what you make it. You choose the experience you complain about. The problem with modern gamers is they're often just doing something else and brainlessly getting by in the game they're playing. Whether it is watching netflix and botting out in game or watching a streamer while doing the same. You want an engaging experience? Play the game and try your best.
What happens when trying our best in content like Bozja and whatnot barely occupies half of our capabilities and turns into a mindless grind? Yeah, you grow bored and tend to do other things on the side, even if it harms the first activity in the process..