Quote Originally Posted by AmiableApkallu View Post
Job design is a part of the game's overall difficulty.

If a job had, say, an ability whose effect was, "Instantly kills enemy target and all other enemies within 5000y, always." and it was on a 2.5sec cooldown... how exactly do you make encounters more difficult?

If Essential Dignity was instead a 50y AoE ability with a 1 sec cooldown... how exactly do you make encounters more difficult?

Having to work within the confines of a restricted set of tools and resources is one contributor to the game's difficulty.
Adjusting incoming damage is also a part of a game's overall difficulty.
The abilities you described are intentionally unreasonable. That is not a position of good faith.
More reasonable is suggesting the developers add mechanics with a higher difficulty to solve, increase incoming damage, or deal against the players more severe debuffs suitable for the healer role to handle.

I will stand by these reasonable suggestions as my personal grounds for argumentation. As the examples you provide are intentionally unreasonable, I will kindly disregard them.