Quote Originally Posted by Zolvolt View Post
I need you hear me on this. The playstyle you have on every job today will be gone some day. Jobs/classes in an mmo are always changing.
Change is one thing. Wholesale gutting job identity because some players find it too hard yet refuse to play anything else is a very poor approach that has actually bitten them in the backside more than once. Dark Knight's popularity tanked (no pun intended) when they continuously changed it from HW to ShB. Although, the most notorious example would be Bard, the most popular DPS in Stormblood that well all the way down to nearly the least played all because they listened to a handful of people who simply didn't want to learn how Foe's Requiem worked.

To answer your example. The original card system was simply an illusion of choice, one that would not function with later iterations of the game. You manipulated six different cards but only ever wanted one. Nowadays, Spire and Ewer would be useless, the last thing tanks need is more mitigation and most DPS would punch you in the mouth if you put Arrow on them. In short, HW/SB Astro simply couldn't exist. Hence the changes made going into Shadowbringers. They were a necessity. Now you could argue the system they landed on wasn't perfect but it needed refinement now yet another overall.

Ironically, the system you're advocating for... is almost exactly what I described. Tanks are already damn near invincible and MP management is non-existent unless you're running zero piety parse builds. So the return to "unique" cards is once again, just an illusion. I can all but guarantee you will either be frequently overhealing or simply overwriting those utility cards repeatedly because they serve little more than bloat on a job that already has enough ways to heal. And before you argue they'll up the outgoing damage to compensate. Need I remind you, people thought the same going into Endwalker yet not only did they do precisely the opposite but tank sustain became so oppressing that it's more efficient to remove healers entirely from dungeon runs and just run WAR/PLD and three DPS. Even GNB can make it work.