Quote Originally Posted by LotusDye View Post
If you take issue with the game lacking difficulty, address the game lacking difficulty. Your efforts are wasted if not applied to the correct issue.
Job design is a part of the game's overall difficulty.

If a job had, say, an ability whose effect was, "Instantly kills enemy target and all other enemies within 5000y, always." and it was on a 2.5sec cooldown... how exactly do you make encounters more difficult?

If Essential Dignity was instead a 50y AoE ability with a 1 sec cooldown... how exactly do you make encounters more difficult?

Having to work within the confines of a restricted set of tools and resources is one contributor to the game's difficulty.