Social anxiety issues.
-This dungeon gives me anxiety
-Tanking gives me anxiety
-dpsing/ healing gives me anxiety.
-gearing up gives anxiety
-Exploring gives anxiety
Etc
Social anxiety issues.
-This dungeon gives me anxiety
-Tanking gives me anxiety
-dpsing/ healing gives me anxiety.
-gearing up gives anxiety
-Exploring gives anxiety
Etc
In regards to walls, there was also sac pulling, ie. pull everything to the boss, with the healers and DPS doing nothing (so that they don't register on the enemies aggro list), letting the tank die, all mobs leave, revive the tank and continue on. There is also the less severe one of pulling to the boss and keeping the mobs by the door and pulling the boss. Once the barrier went up, it would lock enemies out whilst keeping you inside, again, skipping them all.
As for dungeon design in general, there are a few things they can do to spice it up. Add environmental hazards, going from memory, I don't think we've seen them since SB? Add mobs that need to be stunned/interrupted so that you need to pay attention. Maybe add field effects that enhances enemies/debuffs your party etc. Just that little extra could make a big difference in how dungeons feel.
@OP
Playing the wrong genre if reading is the biggest problem with FFXIV.


You don't like doing the main story.
You don't like the dungeons.
Why are you even here?

The days of Amdapor Keep and Wanderer's Palace speed runs when a tank could pull the packs to the boss and would stay on the edge of the boss zone as someone started the fight and then the mobs got locked out and reset.


the 2.0-6.0 msq is pretty good. i would recommend doing it anyway. dt story will be trash like that filler void ark.My problem with the current FF 14 is that you are FORCE to do the MSQ to level there is nothing else to do til you unlock your first dungeon through hours of reading..
Now with Dungeons, They suck.... Yes they are pretty to look at but once you get done doing it once theres no need to go back. and its the same cycle, 2 packs, Wall, 2 packs, Boss Etc.... Can we change it up a bit??? Why arent we allow pull more than 2 packs of mobs?? I like to pull as many as I WANT, not what the game tells me.. Theres so much hand holding in this game now. its crazy
last, FF14 doesnt feel like a MMO anymore.. it feels like a Social hub.
they wont adress it till players up and leave tbh when ever that will be. rn they know just the right carrot on the stick to dangle over peoples heads so they dont run a mile.Now with Dungeons, They suck.... Yes they are pretty to look at but once you get done doing it once theres no need to go back. and its the same cycle, 2 packs, Wall, 2 packs, Boss Etc.... Can we change it up a bit??? Why arent we allow pull more than 2 packs of mobs?? I like to pull as many as I WANT, not what the game tells me.. Theres so much hand holding in this game now. its crazy
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