Quote Originally Posted by WaxSw View Post
What is the point of giving feedback then?

Lets assume they have a vision (because what they said in EW about not knowing what to add to Sch suggest the opposite). If they only impose their vision and only take feedback that is in line with that vision, What is there to stop a flawed vision to ruin the game?

If what you say is true then the devs have forgotten about what to do to avoid another disaster like 1.0:



Because by forcing their vision despite the multiple criticism and proof behind that they are not doing (1) (2) and (3)
1 - Different players want different things. There is no single vision consensus. SE can't make every player happy in a single game. Their best course of action is to make the game they feel that they are best at making. If there are players not happy with that best, then perhaps it's better that those players move to "Canada" if Canada is offering what they want.

2 - Don't ignore the clarity and vision parts of that statement. Being willing to listen to players doesn't mean their vision will be changed in accordance with what some of those players want. And there's always going to be some issues with clarity when you're dealing with players speaking multiple languages. How clear the vision comes across is going to depend a lot on the accuracy of the interpreters used.

3 - Adapting applies to players just as much as it does to the developers. Again, not all players want the same things out of the game. We need to be willing to compromise on what gets delivered knowing that they're trying to make a game that appeals to more than just our individual selves.

You know where I think they're really getting it wrong? With #4. What developers are playing on the NA and EU realms to understand what things are like here? Let's not forget that their stance on RMT ad spam was "it's not a problem" until YoshiP decided to do one of his walks on a NA realm and got blasted with RMT spam in chat. Suddenly, it became a problem. Let's not forget that YoshiP said that data center travel has only caused problems for the JP data centers even though NA players were also complaining about it long before he made that statement. To the best of my knowledge, he still hasn't acknowledged that it's a problem outside of JP.

The point of feedback is for them to see what is leaving players most unhappy and trying to find ways to address it while staying true to their vision. Because the game will always be their vision. You're going to get a crap game that pleases no one in the end if the developers aren't passionate about what they're making and doing what they feel they do best.

Quote Originally Posted by Arkdra View Post
For example, healers been asking for more dps buttons forever, and they got them!
Except not all healers have been asking for more DPS buttons. Some of us have been asking for more reasons to heal. If I wanted to do more DPS, I'd be maining DPS in the first place.

Therein lies half the problem. We're not all looking for the same things and yet some will jump to conclusions that because a few players asked for something, everyone was asking for that something. That's almost never the case.

So who do the developers listen to? In the case of healers, they listen to those who want healers to be DPS because they've outright admitted that healing isn't a strength of their job design team. So we're getting more DPS tools while healing itself continues to be ignored.

For those of us who want a good healing experience, not DPS, we're better off going to (or back to) WoW because healing design is mainly ignored in this game in favor of DPS design. At least in WoW you feel valued as a healer and not as Green DPS there solely to resurrect players who can't figure out how to do a mechanic.

That doesn't do this game much good. The matchmaking systems are still designed around the Trinity even if the Trinity isn't strictly needed anymore. How are queues going to get filled when there are very few left willing to queue as healers?