Let’s ignore the “RNG vs no RNG” argument for a second and think of AST’s playstyle on a minute to minute basis with these changes

You will now draw 4 cards. A damage up card, a healing card (we aren’t sure if it’s a direct heal or a healing potency up) and a mitigation card plus either lord or lady

So now rather than getting to buff someone once every 30 seconds on average you now get one buff card per minute which means that since you now no longer overlap cards you will functionally always put that card on the same person every time (the melee that is getting DP’ed and fed gear) so all buff decision making is gone. The heal and the mitigation card are just another in a long line of AST’s overpowered single target heals they don’t need alongside 3 charges of ED, 2 charges of CI and exaltation. I also imagine the healing card is unlikely to be healing up as square enix has been really trying to avoid targeted single target healing up buffs because of the spreadlo problem recently

I for one didn’t like how hectic the burst was in EW because of the bad decision on the second charge of draw but this just seems to rip out the actual fantasy of buffing, divination is still a boring flat 6% and now you get 1 buff per minute and 1 damage oGCD every 2 minutes in lord

RNG or no RNG this seems to go against the buffing class fantasy specifically because healing and mitigation aren’t really buffs, they are just generic healer CD’s all healers are drowning in. If you want healing up as a buff SCH is already the king of healing up buffs and SGE is the king of mitigation you can force onto an unruly tank

It just seems to leave AST with nothing